I’m not sure if you guys are planning to make any major changes in the future, but right off the bat I’d like to say I love your game and I’ve sunk many hours into it already. These are just some thoughts, open for constructive criticism from the community, of things I’d love to see added to the game and think would really benefit it.
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I’d love the option to “Beta Test” the game while it’s in development and go back over each of the dev. cycles to tweak the game. In real life a game company has the option to open up the game, get feedback and spend more time and money improving, and for those of us who don’t want to cheat and look up the perfect formulas for a game on google and are trying to wing it off rational thought… a little AI feedback saying things like “focus more on your engine/gameplay/story” etc… would be much appreciated.
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I’d really like to see more of the developers doing things that add to the immersion and benefit the gameplay rather than always sitting at their desks. Of note, you have the middle office after getting out of your garage with a tv, a console, and bean bags all set up. Why not make that a feature rather than a decoration? Perhaps part of the training or the dev. cycle is play testing your own games, or using the console when you do contract play testing. If you could playtest your own games, maybe that could work much like the beta testing idea from before.
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I’d love to be able to produce DLC for my games on top of just Expansion Packs for MMO’s. A great way that games revive themselves in the real world is developing a game alongside DLC, and adding DLC over the course of the games life with a fast turn-over in order to keep stimulating sales when the game is dying. DLC maybe could go quicker than the full game development?
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I’d like to see more developers and the concept of teams of staff. In a real game dev. cycle you’d have a team working on the core game while another works on multiplayer, another works on art, another works on animation, etc… I think it would be nice to have a basic system for this. You can assign people to the main cycle that already exists in the game, and if you added ‘Competitive Multiplayer’ as a category like MMO then you’d have a team that could be partitioned off to work on that while the rest work on the base game. And then the game would release like an MMO with a much shorter lifetime as the upkeep for the servers is higher. Games like that would be high risk with high reward. Also, DLC would work well here as a directly comparable system to expansions for MMOs
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I beat the game in about 4 hours and earned 2,000+ Million dollars and it just got stagnant. The competition doesn’t compete anymore, and there is little to do but the same cycles. I’d really like it if the cap on the research was removed and you could keep going pretending your company was reaching infinite realism and technology in games, and I’d like it if even though the story ended, the competition would randomly release systems that just looked much like yours and you had to basically show off against your own similar tech to keep the competition alive.
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I’d love to see a system where you’re fighting the market with other games and consoles. One of the biggest examples right now is Call of Duty versus Battlefield, and Micrsoft Xbox One versus Sony PlayStation 4. Maybe along with choosing your hardware features, you could also be choosing marketing plans like Xbox Live, TV deals, used games policies. It would make people react differently and make people buy differently, but would also affect your profit differently. And also, maybe adding ways for the hardware guys to be the ones to invent the headsets and virtual reality and all the cool accessories so that peripherals are part of the competition. Nintendo took a chance with the Wii U tablet controller, why not have the ability to develop controllers with all sorts of fun weird features as well as the consoles themselves?
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I’d love to see the Research Department also be able to organize competitions as well as Expos. Right now you can create your own conventions, but one of the big things that keeps Call of Duty alive, that keeps League of Legends alive, that keeps Starcraft 2 Alive, besides the Expansions like MMOs, is the major MLG competitive scene that streams and markets the game. It would be expensive, but a major magnet to get the market for the product open again if interest is dying off.
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I know that the story does mention to an extent what consoles favor mature players or what kinds of games, but I’d like to have access to some kind of statistical graph of it. A real company would have their research department looking into trends and demographics for the consoles, what games work best, what genres, and it would be helpful to be able to look into that somehow.
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I’d like to be able to pitch ideas to Publishers rather than just take all their contracts. A real dev company might come to a publisher with an idea and they’ll pay a little upfront, see what that gives them, invest some more and some more to see the game reach it’s potential value.
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More fun! I mean, it’s fun as it is already, don’t get me wrong, but it’s not a lasting fun. It’s kinda a short lived addicting fun like a game for facebook or a game on your phone. It’s awesome in short doses and when you first get it, but it wears thin after a while. One thing to fix that would be to add a little more musical variety, after too long it starts to give me a headache. Another would just be to drive up competition past the endgame 30yr mark. The whole thing that keeps the game fun during the story is the unknown, the fear, the threat of going bankrupt and gambling in a game and hoping you get good reviews. You lose that once you pass 100M and you’re basically in the clear. I think much of what I’ve said above could relieve this.