-Additional character models
Very quickly use up the available models with repeated playthroughs/hiring staff.
This could simply be a colour picker, or a collection of objects that may be placed in the world screen.
Bedroom could precede garage. Small office could go after garage etc.
-Developer tools (Research branch)
From visual environments to 3D studios and everything in between,
Diagram at Rigaux serves as a good point for a tech tree with the names thematically changed.
-More early platforms
Ideally, a successful game helps the platform it was developed for, which leads into the next point.
-Early game randomizations
Repeated play throughs mean the messages/news becomes stale fast and needs randomizing to stay fresh. Game changes dynamically based on the success or failure of games released per platform.
Get notifications of how well they’re doing and what they’re releasing. Builds to an eventual multiplayer potential.
Replaces the “Strong audience demand for…” by showing dynamic charts. Research is tiered to provide more precise info for more money.
Put a successful game out, and Vonny for instance, may offer a partnership deal for x months or years where you can only put games of the same category (ie RPG) on their platforms. Reward: they share their technical details with you meaning your engines can be optimized, saving you tech time (ie multiplier for tech points generated of 1.2 if partnership deal exists).
-Persistent game history/net charts
Being able to track back and see what factors have worked well and what haven’t from all the games played - not just the current one. Expanded idea: internet DB of top 10 games per combo (for instance) and creator (voluntary submission).
-New stat. Best run at No.1
Include a stat to show which game stayed at No. 1 the longest.