Things you would like to see in Game Dev Tycoon?

Sequel:
Back to default: That when you’re gonna develope a new sequel. The settings from your prev game go back to your sequel, so you can change it based on reviews.

Kickstarter: Some sort of kickstarter where u start a project. People start supporting you etc.

1 Like

Less penalisation for Same releqas types, it feels kinda silly that 15 years after the 80s I still have to sodten the amrket up by releaisng compleatly differing game types because if I dare to make 2 Fantasy RPGs in a row I get my OverallS core hacked in half. You don’t see Bethesda score 3-4s on Skyrim because the last game they did was also a Fantasy RPG.

Maybe add the possibility to trash a game after the reviews?

1 Like

Some Suggestions I have

Multiplayer- Compete with your friends/enemies,or work with them.

Pricing- Price your games.

Games profit forever- Games will still make you money,just not making alot, and stops when consoles get outdated.

Diplomacy- Compete,buy,and partner up with other companies.

Genre Suggestion- Put in Puzzle as a genre.

More Consoles- Put in more consoles.

Research Suggestions- Make Sequels allowed at the beggining,and put in Compact CD’s as a Research thing. or have it as a story element like "Recently Companies are putting in Compact CD’s, allowing for more space in games.

This is going to be hard.

Having like most heard about this game with there master plan of releasing it on torrents and in the same breath have players punished for exactly what they did. Was a simple stroke of genius, which I’m sure has resulted in an increase of sold copies for this game. Have played the Demo and having done respectable, and wanting the full experience. Over the weekend I added to the hype and sent you money (let’s be blatant about it) for my own copy.

However after watching Let’s Play’s I have come to the same conclusion most people here noted, some might be nitpicking but most of them are spot on. Like having played Tycoon games before and not having restrictions like a set timeline (Linear game, but with no Branching options). Being able to make sequels from the start. And so on,

I would just really like to say especially after surprisingly reading that the game was done, and any suggestion would be looked at for possibly a sequel. It is then not even confirmed, no green light for a modding community. For 7€ the most addictive game for real gamers couldn’t really be more than a couple of play throughs, before you have achieved all that is to achieve in the set story and the game frankly has to be ended. As I have found out thanks to the linear storyline. And of course playing thew the complete game as I Am Legend.

This possibly could have been a full fledged Tycoon game one to bridge the gap between game developer, and consumer. And have us experience the same hardships as GHG must go through in making these games.

But also after reading the post about piracy and the importance of buying the game so that we can continue to have well made games without the need for having millions of friends, or a ready and waiting wallet to buy the perks or play to win.

I really have to say with all the small nitpicks I wouldn’t be adverse to seeing this as a tease, but an update more money would also be acceptable. But this version for hopefully real gamers falls way to much short for the true inventive way a Video Game Tycoon game could have been played. And before this one, I had never found one probably because my phone is still mainly a phone, and only a pc for me is the way to go. Guess what my games were in the Demo.

But with my money in hand I hope you recieve more fans, give something back to rack up the hype, and come back strong for the (update) sequel.

Pfff okay got that off my chest, now I’ll go wait for my email with my copy.

What!? even with all the short comings. It still looks like a lot of fun. And you gotta say the hyping was just perfect ;).

  1. Do something with the time please. The weeks/months/years pass SO FAST…

  2. Make the algorithms of the game more realistic and harder to analyse. I recently was releasing poorly games for the gameboy in the playstation era and was making literally millions just because i was fast. This is not realistic!

1st things 1st.This is a great game. I am loving it. just 1 little thing that I would like you guys to add:

If you click on the research button, and you choose a research but you cannot do that research as you have to little research points, please make the game make a sound. I often think my mouse is broken because the button wont work but I actually do not have enough points.

Thanks

-Additional character models
Very quickly use up the available models with repeated playthroughs/hiring staff.

-Customizable backdrops
This could simply be a colour picker, or a collection of objects that may be placed in the world screen.

-Additional locations,
Bedroom could precede garage. Small office could go after garage etc.

-Developer tools (Research branch)
From visual environments to 3D studios and everything in between,

-Languages
Diagram at Rigaux serves as a good point for a tech tree with the names thematically changed.

-More early platforms
Ideally, a successful game helps the platform it was developed for, which leads into the next point.

-Early game randomizations
Repeated play throughs mean the messages/news becomes stale fast and needs randomizing to stay fresh. Game changes dynamically based on the success or failure of games released per platform.

-Simulated opponents
Get notifications of how well they’re doing and what they’re releasing. Builds to an eventual multiplayer potential.

-Market research
Replaces the “Strong audience demand for…” by showing dynamic charts. Research is tiered to provide more precise info for more money.

-Partnership deals.
Put a successful game out, and Vonny for instance, may offer a partnership deal for x months or years where you can only put games of the same category (ie RPG) on their platforms. Reward: they share their technical details with you meaning your engines can be optimized, saving you tech time (ie multiplier for tech points generated of 1.2 if partnership deal exists).

-Persistent game history/net charts
Being able to track back and see what factors have worked well and what haven’t from all the games played - not just the current one. Expanded idea: internet DB of top 10 games per combo (for instance) and creator (voluntary submission).

-New stat. Best run at No.1
Include a stat to show which game stayed at No. 1 the longest.

Hey all!

Just purchased the game last night and have been having some fun with it. I like the personal touches, especially when the thank you note from the devs came up and explained that I was playing their first game. It really helped to build a good atmosphere/experience.

However, a couple of things have been bugging me and they are well said in the quote above. I feel that the rating/success chances are too defined and at times possibly even rigged. (Does anyone else always make a massive hit on their 10th game?)

A more dynamic rating & success system with more personality and/or chance would add a lot of enjoyment to my experience of the game.

That being said, please keep in mind that I’m saying this because I enjoy the game and am trying to give helpful feedback. Good luck with your career, Green Heart games!

I have not read every comment, so I apologize in advance, in case anything in my post was already mentioned above.

I liked the idea to have specialists for certain areas of a game (Engine / Story /etc.)

However there are 9 development fields to cover (three in every stage) and you have only 7 Programmers in total. I would really be nice to expand you studio to house 2 additional programmers so you can have one specialist for every field.

Another thing I noticed, no matter what training I gave them, bug kept piling up especially in large or AAA projects. To have an option like “train bug-reduced programming” would be great.

I Would Like You to Add “Sandbox Mode” Where You Have Unlimited Money So You Could Make A God Company

What i would like to see added…

  • More detailed sub categories

i.e Instead of just generalised categories, have more specialised type of sections. So instead of just “Sports”, have more detailed categories Football or Wrestling or golf etc.

  • More random messages

I’m sure im not the only one who has started and restarted what seems like a thousand times and set messages at set points (like the Nintendo/Sony console due out / not coming out) become irritable and samey when you’ve already seen the same message over and over again.

P.s If your games selling well could in return increase the longevity of each console, that would be cool.
i.e You could make games for the G64 and if they sold well, keep the G64 on the market.
That would add more replayability to the game.

Youtube Tab: Lets say in year 10 you made a game called “Super Pants 64” for the TES 64. The game was critically reviled. In year 19, you would go to the youtube tab and it would say “Jontron reviewed Super Pants 64. He threw the cartridge off a cliff” or “Angry Joe reviewed Super Pants 64. He said he would rather play Mindjacked.” Or maybe it could actually affect you. Like if in year 20 you made “Super Pants 2” it could say “Pewdiepie played Super Pants 2. Sales rise.” Or “Egoraptor made a short called AWESOME Pants 2. More people played the game and fans increased.”

I’ve got an idea that seems like a no brainer, imo.

Multi-topics. How many games these days can you think of that don’t employ elements of many many many different topics? Half Life for example, employs elements of horror, science fiction, space, aliens, etc.

Max Payne employed elements of horror, noir, detective, etc.

See where I’m going with this? The ability to mix genres is cool and all, but I feel by not being able to mix topics as well, you severely pigeonhole the games you can come up with, especially considering how many modern era games DO both genre and topic bend routinely.

Aside from that, lag and bug fixes would make this game a pretty addictive time waster.

Here are my suggestions:

  • Office 5: Can hire up to 8 extra employees (9 including you)
  • Office 6: Can hire up to 17 extra employees (18 including you)
  • Super sized games (can assign two employees to each mission)
  • Hire multiple people from the same search
  • More Custom Console abilities, like sale price (effects how many people buy the console), portable consoles, etc.
  • Multiple Platform Development/Porting
  • More powerful hiring search (remove 2m cap, add D/T cutoffs, etc)

I love the game, but i would love it even more if there’s a feature update!

I would honestly love if you get a bigger employee count (Say 18), then you can divide them into teams working on different projects at once…you need a specialist at leading teams and then you can be the big boss telling the teams what they need to work on and that, just like real life.

In real life, i am off work this week on holiday, but in game “i” never get or need a holiday. Would be better if you also needed a vacation and you had to choose which member you want to lead the team while you are away.

Extra points added for naming games with a relevant title name to the genre

If charts comparing your game with others are eventually included, then your review score should be based compared on what else is also released in the same genre and not just your previous score.

“Gameplay” should be made a more important factor than it currently does. I could name numerous games with poor graphics/sound etc, which are still really good to play, due to the fantastic gameplay involved.

Yeah I understand that the Owner wants to fund his company but he does need a break every once in a while…Lumi is completely right.

Suggestion For Review Scores

Currently you need to beat your previous best score, to get good reviews.

I can live with that, but really think if you are making an RPG for instance, your ratings for that game. should only be judged compared to the last highest score you got, for your previous best rated RPG game and not against a game of a different genre, if say your highest game score was a Sports sim