Targent audiance for custom console and marketing campaign for custom console

hello evreybody i don’t know if this suggestion has benn proposed but i propose .

my suggestion is have a target audience for the console .
exemple : target for this console is more adopted for young or mature .
this is very important when we do many games for young or mature in our custom console .

my second suggestion is in hardware lab can do marketing for our custom console .
this is the marketing like the marketing from our games but this cout 6x more .
exemple a large campaign for games 2 million but for our custom console that cost 12 million .
for marketing that can have only small campaign or large campaign not magazin , or magasin and demo and there is hype for our console .
it’s not finish i suggest in hardeare lab they can devellop 2 project . the first is a add on for the custom console ( exemple : camera vision or funny gadjet ) . this boost the salle for the console but that can do only 6 mouth after the console was realease and only once time .
the second project is a large marketing campaign for our console , that boost the sale of your custom console . that can do only twice time .

so it’s finish and i hope you agree with my suggestion .

If I understand what you suggest, this already exists : http://gamedevtycoon.wikia.com/wiki/Game_Development/1.4.3#Platform.2FGenre_combinations

Thanks for the ideas :smile:

Nice information to know, but I think he meant that you can intentionally pick what the console is good for, not just have it based on what your past games were. If that is not what he meant, I would like to suggest it now :smile:

I would also like to see the option to start making a game for your console before it is released. No console is ever released without games available for it right away, and if you want a large or AAA game for your custom console you cannot put one out until a year after because you have to wait until the console is on the market, then start the development which takes about a year.