Suggestion: "Second Game" Achievement

One thing that keeps coming up on the forums again and again is people talking about their Y70+ games and how problematic it is to go that far. I try to talk to them and tell them that the standard game is 35 years long, and although I’ve gotten favorable replies from doing this, it startles me in the way it indicates that starting over is not natural to people.

The high scores table was sufficient to make me realize that the game is intended for 35-year play. That is not sufficient for every player.

What I would recommend is creating a “Second Game Completed” achievement for Game Dev Tycoon. It should probably be called something more interesting than that. Game Dev Tycoon has “challenge yourself” as one of its core gameplay elements, but the current design doesn’t lead people to realize this. Creating an achievement that rewards players for putting two scores on the high scores table would teach them about how restarting the game impacts their gameplay experience.

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Sounds like a nice idea to have an achievement for playing the game again. But achievements, especially like that, are quite pointless when you get nothing for them. Like, if you complete the game, It would be nice to get something new, instead of the same game again.Maybe what could happen, is if you finish the game once, it unlocks new gameplay features OR modding api for your game!

I am also aware that you get ‘Hints’ when ever you start a new game.

The hints are cumulative across multiple playthroughs. For instance, by now I’ve unlocked all the hints on the Romance topic, and that is true for all future playthroughs. I’ve found it a marvelous incentive to try new things in the game. Odd platform-topic combinations, topic-fixations, genre-fixations… I’ve discovered strategies and potentials that never would have occurred to me before.

I think that the major problem, for me right now, is the fact that engine creation could be actually engine upgrading instead. Sometimes I only want to include a very specific research to it and nothing more, but then again I have to spend tons of time developing the engine from scratch, which compromises the time I’d spend actually creating a game and acquiring research points for an even better engine. But by the time I get to include that Stereo Sound research they are already releasing Playsystem 3! hehe I don’t know if it’s just me or time is passing just a bit to fast.

I agree. Some players disregard the achievements. There has to be something more rewarding, or something’s gotta draw them to restart at some point.

Engine Upgrades would be nice, but If a feature like that was implemented, then players would keep upgrading their old engines, over and over again. The devs would have to try to balance it out.

That’s another problem with the community. I tried to tell my friends that know the game and said that they have over 1 trillion money at Y81. But that doesn’t make anything. What does is how in the heck did i get 500M before Y30. I would like a second game achievement. Or anything, like adding a “New Game+” feature. You can get this by getting the Unobtainium (100M copies sold without the help of a publisher) achievement. You start in Y36, with the features you’ve already unlocked. There will be new engine parts and stuff. Soo yeah.

That simple achievement idea is cool and possibly 5/10 games achievement would be fine too. Another more severe idea would be to disable achievement past the 42Y (in my opinion the 42Y setup is much better by spreading a bit the infernal succession of popup and by giving more time to achieve some stuff inside the time limit). Or to make some achievements before and the same after.

But the current state of the game is more complicated than that. For example few achievements can’t be done inside the 42Y. Also many important features are possible too late like AAA games and build a team efficient for AAA games.

So yeah something like second game achievement would be cool but wouldn’t change the point that many players will comment for games played more that 42Y. In fact the game itself is setup for more.

I think the Unobtanium achievement actually teaches people the wrong lesson. They’re trying to get that achievement, and so they really have to go past the normal length of the game to get it. Once they have it, there’s this (inaccurate) sense of, “Well, what else is there?”