ooh. shiny.
YEAH! Amazing!
Too bad we don’t get a content update
While I don’t want to exclude the possibility of a content update, we think that working on our next games serves our players better in the long term than spending our time doing content updates for GDT. With the Steam Workshop support modders will get so much more exposure that it will hopefully result in some content-heavy mods being published.
Yeah I understand, since I’m a modder myself. Since you impressed me with your first game, I’m definitely going to buy your second.
Will UME mods be compatible with this, and how would we upload mods?
If you get access to the workshop beta, as you see above. Possibly UME mods are able to run.
Yes and no. At the moment UME generates mods which are not compatible but with a bit of coding knowledge, you could make the required changes to upload UME mods.
I’m sure though that @alphabit plans to update UME to generate Workshop compatible mods.
okay, thanks. could you tell me which changes I need to make and where they are located, I do not know how to do JS stuff.
Or you can PM me, if you are out of luck, I’ll do the coding stuff.
@PatrickKlug should a new forum category named ‘workshop’ be created ? Like modding, or game-dev-tycoon for example.
I’m not in my country (so no computer) and I want to make a mod for the workshop
The only thing I can do now is wish to return without thinking about this too much (otherwise the time will be like 1 hour = 3 hours).
Anyway… awsome!
Good luck on that. Think about penguins.
Do you know when it will be out of private beta?
Greenheart games, have a cookie: .
PM Charlie, if you want to access it
Rumours say that alphabit will update UME very soon to support publishing and updating mods directly from the editor