In real world game industry, companies tend to specialize in certain genres and style of game. Square Enix makes Japanese RPGs, Obsidian makes Western RPGs, Rockstar makes violent, mature open world games, Nintendo makes colorfull, all ages friendly action/adventure games. The fans of these companies have certain expectations in mind from their games, and when they step outside those expectations it can cause a stir, for better or for worse.
In Game Dev Tycoon, there are no concept of specialization in your company. You can go right from making an open world fantasy RPG to a linear vampire action game to a historical strategy game, and nobody will batt an eye-- infact itâs better that you do so in order to score New Combo points. Moreover, the fans donât care. They have no real expectations of you, aside from making games above a certain quality level, which is awfully egalitarian of them but breaks somewhat oneâs suspension of disbelief.
This kinda hurts the game in two ways. Firstly, it makes the game a bit too easy, since it means you can basically do whatever you want and still succeed, with little acknowledgement for the history of the in-game universe. Your company can go from making Final Fantasy 7 to Resident Evil to Halo and itâs no big deal.
Secondly, it takes away from the characterization of your company. Companies like Square Enix and Nintendo and Bungie are inseperable from the character of the games that they make-- in large part, the character of the company is defined by the character of the games. When playing Game Dev Tycoon, your company is sort of denied that character-- thereâs no way to get really good at making RPGs and thus become known for your RPGs. As far as the game is concerned, thereâs no distinction between EA and Bethesda, between Square Enix and Activision.
So hereâs the theorizing part:
Letâs say that once you make three games in the same Genre, your company earns a reputation for that Genre. From that point onward, any game that you make in that Genre that score over 7 increases your Genre Rep, while any game that scores below 5 weakens your Genre Rep. Genre Rep is also reduced when you go for a long time without releasing a game in that specific Genre
Reputation gives you a sales and fans modifer to games in your genre, and higher rep could open additional genre specific researches (So for RPG, you could grant a game an Novel Encounters, meaning itâs not just Turn Based or Real Time, but something original). But the higher your Rep goes, the more difficult it is to maintain at that level. You need to be more inventive with your Topics, or if you stick with one or two topics you need to make bigger and better games to maintain it. A comapny with a higher Rep could also risk deviating from the conventional Genre dynamics-- creating an action game with impressive world building (El Shaddai: Ascent of the Metatron) or Story (Metal Gear Solid). This would sink a less experienced company, but one with high Rep could pull it off and still score highly.
This is partially an idea proposal and partially an invitation for discussion. What do you all think?