MMO’s are currently kind of abusable, Patrick said he was going to look in to it, so it may be fixed!
I get over 4,000,000 visitors to conventions though, hitting ~4.2M at the moment. All of my staff and development areas are level 12, if I make an AAA game I can get 4,500+ for Design and Tech.
I got kind of lucky. I made one MMO which was a real hit. It made me 1B by itself without me forcefully marketing it. I made 3 expansions for it and then killed it and kept my 1B profit. After that I was pretty much set for the game, I made some blockbuster titles etc.
I then decided to jump back into the MMO market, and I made that MMO which was given a 6 rating… I then went into a cycle of G3 conventions, my own conventions and releasing expansion packs. You can see to the left of the graph in my image, it had just started losing money again. Those losses, despite being only a millimetre or so were multiple billion dollar losses. The first peak was a convention, then the large jump was an expansion.
I think the highest of those peaks is something like 150T profit in one week, yes, trillions in a single week.
Here are some pictures of my end game company. I had a lot of games which I consider a succes or that are in my heart, but I decided to show some major examples of either good or terrible decisions.
First of all, my company just after releasing “Indirect Finale”
My only 10/10 game.
My most successful MMO (it belongs in history books now). It had 4 expansions if I remember correctly. It was a sequel of a Sci-Fi Action trilogy called “Laser Blast” with mediocre reviews.
My first MMO ever. As you can see it is also a sequel of a previous single player title. It had 4 expansions.
How can you destroy a two-game series with ratings 9.75 and 10, you ask? Simple. Make a MMO sequel! It had one expansion and then delete. At least this move gave a boost in Orbit Blast. After that I could no longer make a sequel to Blood on Teeth 2 or the MMO. The franchise just died.
Last but not least I would like to share my largest RPG series in the game. It contained 7 games and it was a huge success.
In other news, a lot of games which I expected to be hits (like Flight Simulator etc) were a complete waste of time and money, in critical times for the company. The RPGs saved me. So, back to the game. Thanks for reading this far.
i made a straight 1 rating MMO and it got like 3 mil sales… I was like WTF, sadly I cant post a picture since you cant post screen shots until your account is a few weeks old or something