Some Game Dev Tycoon suggestions

The minute I saw projared’s one minute review of Game Dev Tycoon, I got very excited. After I bought the game and started playing it, I was a little disappointed. Here are some things I think they should add:

Difficulty settings: I found this game very difficult. It’s not the hardest game I’ve ever played, but I have never beaten it. The idea of the bank giving you money to help you is good, but usually I’ll have to pay them back while I’m in the middle of making a game to help me pay them back. Also, hardcore gamers could benefit from a hard mode, but really, I think an easy mode would help me a lot.

Free-Play Mode: You know what would be fun? A mode were you can choose one year, such as year 19, and you’re sort of stuck there forever. You have consoles like PC, Mbox 360, and GS but they are never discontinued, and no new consoles are ever released. That way, you can do all the things you want to do with your company, such as make AAA games or develop more things in the R&D lab, without the annoyance of consoles coming and going, and so you can stay at your favorite point in gaming history.

More conveyance: Oh no! Informed Gamer gave my game 3/10 and said it was boring… why? And All Games gave it a 6/10 and said it was quirky but good… what does that mean? I think the reviews should actually tell you what you did wrong or right, so instead of
Informed Gamer: 9/10 Played it for days.
Have
Informed Gamer: 9/10 The open world kept me playing this game for days. I’m glad they chose to focus on World Design.


Those are just a few ideas I had to fix the game. Here are some ideas to make the game more enjoyable:

Youtube Tab: Lets say in year 10 you made a game called “Super Pants 64” for the TES 64. The game was critically reviled. In year 19, you would go to the youtube tab and it would say “Jontron reviewed Super Pants 64. He threw the cartridge off a cliff” or “Angry Joe reviewed Super Pants 64. He said he would rather play Mindjacked.” Or maybe it could actually affect you. Like if in year 20 you made “Super Pants 2” it could say “Pewdiepie played Super Pants 2. Sales rise.” Or “Egoraptor made a short called AWESOME Pants 2. More people played the game and fans increased.”

Focus area: Lets say you’re make Super Pants: Returns. In this new story, you want to change it up by having an interactive story. But you want it too be the best it can be. So, on the second stage of development, you double click interactive story and another bar is added alongside dialogues, level design, and A.I. that is labeled interactive story. When you do this, you’re gonna want to have most of the development stage dedicated to interactive story, because if you decided to focus on something and spend no time on it at all, it will come out bad and affect your game. But if you spend time on it, it could affect your reviews. Also, there would be good combinations, such as action and multiplayer, or adventure and better dialogue.

Social media: Put your company on facebook or twitter. While making games, you can slowly increase the hype by posting about the game. Also, Kickstarter. If you’re low on money, you can start a campaign.

Stick with game: I want the ability to make series. Instead of making a sequel to the last game in the installment, I want the ability to “Add to series.” Also, you should be able to add DLC, re-release games in HD, or if you have a popular series, make a 10th anniversary addition. Also, popular games should be able to have game of the year additions.

Other Games: Other companies release games. They don’t have to all be parodies of real game, but other games to compete with would be good. Also, a top games list. Have one list for each console and genre. Have each go from all-time to this month.

Other: Release games on multiple consoles or get help from other companies in financial situations.

That’s it. Thanks for reading. If anyone from greenheartgames is reading, please consider this.

-Sykdoc

7 Likes

this would be amazing you should post this in “if you could change add 1 thing in game dev tycoon what would it be?”

like at the end of each year there could be a list of the top games of the year by yourself and other companies and see what company made the most money in that year.

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Why not take a feature from the “original” Game Dev Story: The Awards-Ceremony. It would bring some money, fans and you can compare your games to games from other companies.

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I think that not only you could make expansion packs for MMOs, but for Medium games and up.

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I want to see Multiplayer, more consoles, and DLC for your games.

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i basically got to the end of the game. it was really disappointing. the fact that theres an actually end makes it even more disappointing. it stops at ps4 and xbox1. never advances after that. i tried playing it some more to see how much money and fans i can get but it got boring quick. there should be more than it just ending at ps4/xbox1. you should be able to go further than that. make up like 30 new consoles, handhelds and maybe a pc.

i ended up making my own console at the end up the game since mmo’s are a cash cow. after i made the console i pretty much just tried and increase the marketshare of it to be the best since there was nothing else to do. i put everything that i could possibly put, into my console and than that was it. no more research so no more advances and really any point to making another 1. there needs to be some off the wall research and a more purpose to the console. even after me putting everything great in it, i still got the message telling me it wasnt up to par with the latest consoles.

to sum this all up. the game ended way to quickly. ending in modern days now, is not all that great. left me wanting more but in a disappointed way. not halo 2 ending way. all in all i love the game. im still trying to figure out the design and tech bubble things since it really means nothing the more u have. definetly suggesting it to friends.

+1 for the G3 awards like best studio, best game.

and yes after years 35 the game become boring, and making a console is boring too when yu have a lot money, maybe some research in the hardware lab and unlocking pieces one by one would be great.

plus there is weird thing about consoles, it cost a lot to make an prototype but cost zero $$ after, who paid the factory??

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I’d agree the game developer should add in award ceremony and rival game studio. This will make the game more fun and excited. I’m sure everyone will anticipating which game manage to get into the list and get some reward, not just making game…

Greenheart should also take the idea of game ‘Hollywood mogul 3’ where the player have to compete with the other company and even can pick the date for release of the game. Selecting a good date to release will help in the sales. Winning an award should have some effect to the studio such as gain more fan, or fans demand for sequel and even increases in sale.
Another thing is that making sequel should add some experience bonus too, I believe.

Another should be added is when the employee gain level, it should also gain some skill. Its weird that the employee gain experience, up level, but the skill remain the same, but have to give a raise. ++

I also agree with previous post about making the series, add more features. I also feels that more type of experience bonus should be added. We have to make different topic and combination just to get some bonus. Maybe some player want to make a game studio that focus on one type of game.

Another thing should be added is MARKET. Rather than we have to wait for 10 years to unlock new office, maybe its better if there a market/shop to upgrade the office, unlock some feature, decoration, etc. That would add more value to the game.