Slow Play with Big Impact

I want to tell you how i played the game.

I started, how surprising, in a little garage. From the beginning I decided to amke just one Genre. I decided for adventure and founded “Adventure Inc,”. Unlike many other hint in these forum, I decided to move to the second stage at fas as possible. There I decided to the following phases:

  1. Produce Game
  2. Train Employe
  3. Research new Topic / Engine
  4. go to one

I just made small games, and at 20 Million cash I hired a level-2-employee. At 40 Million the second level-2-emplyoe.I reperat that 4 points above until I get an average Rating of seven or less. In this case I didn’t make a game. I made a new engine putting everything inside I hade, Then seleting everything (exept Steering Wheel) for the game.

Unlike told in the Tutorial I didn’t made any publishing deal and startet to make medium games at 75.000 fans. I choose my latest game wit at least one rating of 10 for a sequel. After I released it, I had more then 100 Million. At this Point I already had 4 employees, all hiread around as level 2 or 3 and trained them by myself in the direction I need them.

After I researched larges I moved to third Stage (don’t know in which yeat). How ever, money and good games wheren a problem after that. After researching MMO and Creating my own game, the game (Game dev tycoon) gets a little boring but brings you a lot of time to experiment with all other games.

Here my Screen as I decided to start a new round and by the way… I need a bigger planet, having around 25.704.1xx.xxx players of my game… Well… much words, now the picrture: Klick here