Can someone helps me on the calculation of the allocation time depending on the slider setting? From my understanding, at stage 2, if I set the dialogue slider at 100%, the level design at 50% and the AI 10%, does it mean 63% of the time will be allocate to dialogue, 31% to level design and 6% to AI?
What I’m doing is simply adding 100%+50%+10% and take the weight of each slider.
What happen if I set a slider at 0%? Logically, the time spent in this category should by 0%? Unless the minimum value of the slider is 1%? Can someone know if my logic is correct and what is the minimum value of a slider bar?
Thanks
The minimum value of a slider is 10%, and and when you turn all the sliders down they will be 33,3% If you set the sliders like this: 100% - 50% - 10% it will be like this: 55,755% - 34,245% - 10%, you can use the percenter mod to know the percentages.
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Ok thanks! I didn’t know the minimum was 10%. What formula did you use to end up with 55.755% / 34.245% / 10% ? (I don’t know how to the mods).
I used the Percenter Mod, started gdt, developing a new game, and then i set the sliders like this: 100% - 50% - 10%. And this was the came out on the bottom Red-Green-Blue overview: 55.755% - 34.245% - 10%. If you install the Percenter mod, you will see the percentages.
If you make a “AAA game” with you staff, all the percentages will be doubled. Like this: 50% = 100%, 30 = 60%, 10% = 20%.
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Ok thanks! I don’t know how to get this percentage mod but I will ask in another thread.
You can download it from Steam or search for it here on the forums but honestly you don’t need it. The amounts do not need to be exact so you can just eyeball it.
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I was interested in getting the percentage (or ideally the formula) to make some stats and optimisations.
I found the page on the Steam website, tried to follow the instruction but can’t see the mod when I launched Game Dev Tycoon. That seems way too complicated to install so I’ll pass on it.
Thanks anyway for your help!