Sequels after you have researched everything: Do you still need a new engine?

I am wondering, if you try to make a sequel in the game after the regular game completion and after you have researched everything, will the game still focus on rating your game based on it using the same engine as the previous one?
Obviousily, if you have no more research to do there is not a great reason to make a new engine.

As far as I can tell, once you’ve researched everything, you’re screwed. They always want something that will outdo your last release and eventually there is nothing left to add.

I agree, throughout teh game, you struggle for research points but after you get an R&D lab, you research everything and then, after that you are just releasing games and seeing if you can make more money than the previous one and trying different styles. Its fun but can get boring at times.

Basically at that point you have free reign to do as you please. Once you make the best game literally possible in terms of how things are scored behind the scenes, you can still make games that are good enough to be profitable. In fact, since it’s impossible to beat your score at that point, anything you release after that has the same reference point for the review scores. Given that, you can go ahead and release whatever strikes your fancy and see how it matches up, if you’ve reached that point you probably have enough money and fans that even the biggest flop isn’t going to kill you. If you want a challenge again, start the game from scratch and see if you can do things in a different way, try to beat the score you had at the end of year 30.

As to the original question concerning sequels. If what I’ve read on the wiki is right, all you have to do is make a newer engine and the critics will be satisfied if you use it for the next sequel. the new engine doesn’t even have to be any better as far as I can tell, just more recently made.

Agreed very much, like me, I used Racing Games to get tons of money, when I restart, I will hardly use Racing games to see how I go without them, it could be good or it could be bust.

The thing I would do if you REALLY want to make more sequels after you researched everything:

  1. Never put ALL the features of your engine in a sequel game, do it step for step, so that they can’t say that the features are old.

  2. Only make a sequel if you think you REALLY NEED it. When you’re in office level 2/3 you will mostly get in financial problems. Mostly sequels work to earn some new money.

  3. NEVER publish a sequel for a bad game, the sequel will do as bad as the original game, mostly.

In my opinion, Sequels are great for a new game but I always make money on them (I make money on every game I sell), but the reviews are always bad.

Sequels are much more powerful than people give them credit for. The best time to do them is, as others have said, after an engine upgrade.

The other time I like to use them is when new game systems come around that would handle them well. Did the Gamestation 1 just come out? Why not make a sequel to that OLD RPG title you did for the G64 back in the garage stage?

My best sequel story was with with my #9 series. It started out in the garage era as “Planet #9” a Space/Strategy game. The original was fine, 8.0 scores.

By the time Sequels was researched, I was on my 3rd engine. I immediately made a sequel to Planet #9, called Colony #9. It got a 9.25 and sold like hot cakes, even outselling a 9.75 game I had made recently. When I make my 4th engine, the first game I make is another sequel and it nets a 9.75. Even my 4th sequel (Rocket #9) which didn’t do as well (6.50) still sold very well.

This is not something to do but this is an option if your really rich. You research everything and put it into 1 mega engine, then you use all the options on the engine. It uses up alot of your money but hey, It’s just an option for REALLY rich people.

Really? How did you get huge ratings for sequels? I hardly did…but I noticed that my sequel sold crazy once after I upgraded the engine, I was surprised. My later MMA games sold huge sequels as I made 4 sequels :L

The ratings you get for your sequel is helped out if you do them properly. If a Sequel is made on a newer engine…AND is made more than 42 weeks after the original, you’ll get a flat boost to your review score (all else being equal). If you do a sequel improperly (Make it sooner than 42 weeks from the original, or use the same game engine as the original) you’ll suffer a penalty to your score instead.

That said, the boost to your score is about 15%, so if you just had a smash hit new game, you can get another good game (not smash hit good, but probably 8.0 or better) just by doing a sequel to an earlier title.

Milking your OLD games (the ones made on the original non-custom engine in the garage) is always good for sequels as they are most certainly going to be more than 42 weeks old and on a Much older engine.

Hmm so you suggest that you should upgrade engine, make the sequels before 5 years to get better?>