Rimworld (Prison Architect's Little Brother)

Rimworld.

It’s kinda weird.

But otherwise it’s okay.

Sci-fi space, colonial (based on PA), construction (which is based on Prison Architect), technology (PA), and everything else it has (almost all of which is based on PA).

Yeah it’s basically space-ified version of Prison Architect.
But it’s still !@#$%^& awesome.

######except when it lags.

And…?

@Cazran I’ve overly raged about this before!

This game is not based on Prison Architect. The only thing related to it is the art style.
It’s about colonizing a Rim World in an unknown galaxy, not about managing a prison.
(Unless you use that one mod that expands on the current kill or recruit or harvest their organs then kill prison system, but it’s outdated)

Also, how is sci-fi space and colonial based off of PA? The construction systems is vaguely similar (aside from the fact that you drag to build walls, etc. It’s a lot different from there.) Lots of games have technology and that doesn’t mean they’re based off of PA.

So, no - dev said he was inspired by PA but this is an entirely different game. That’s like saying GDT was inspired by another random game because it used a click-down menu and vector graphics, which the other game had.

it’s not that laggy and sorry for paragraphing but rimworld is like a child to me. i’ve had it since it was in alpha 3 and when people say “o lawd dis is prison architect renamed!!!” i feel obliged to correct them. personally i feel like this was a trap to lure me over here for some reason.
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idk im just sayin this so you people know it :confused:

idk i’ve been afk for like half a year remember?

[quote=“apljee, post:3, topic:18260”]
inspired by PA
[/quote]http://prntscr.com/7sma1c

niga you shuda don dis insted of me.

Ikr.
I don’t understand people who say that these games are based off each other.

I’ve raged the most when I took the easiest difficulty to have less raiders. They were in groups of 2 so it was easy. But then my guy got brain dead and was hitting my other guys so I’ve closed him in a room rip guy2
and then out of nowhere about 12-16 raiders showed up.

gz

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@Cazran you realize that I’ve been active on their forums since 2013, and I’ve seen discussion topics like this come up all of the time? The lead developer (Tynan) said in his own words that towards the beginning of development he borrowed graphics from the PA team with permission; but later on he got an artist and just used a similar art style.

Lesson from this: Graphics don’t create a game. (They just create what you see.)

Also, @Haxor

One time I had a wonderful community called Sunspear. (Nothing like the Game of Thrones equivalent, it was just my favourite location from GoT.) We had lots of corn, and potates, a lot of tortise meat and elk, and we were thriving. We even had a sniper and and LMG.

And then we saw our first siege; the first few shots destroyed our storehouse. I had this brawler guy and he attacked the enemy in the name of his fallen teamates. (LMG guy died in a firefight with said besiegers, and sniperguy got critically injured because they had a sniperguy.) So, he was a brawler so all he had was the plasteel knife we started with from the start of the game. He charged into combat and killed the remaining 7 people with minimal injures, because they were all based on ranged attacks but had horrible shooting (somehow they killed LMGguy though) and instead of hitting my guy they’d just hit their allies.

Somewhere along the lines he picked up a grenade and killed 2 people.

It was beautiful.


EDIT: Here’s proof for you @Cazran

https://ludeon.com/forums/index.php?topic=23.0

If you’re too lazy to look at it, I’ll quote it here:

I drew some inspiration from PA. Moreso from its own inspiration, Dwarf Fortress.

We don’t share any tools. Chris at IV has his own tech foundation; I built this one on Unity.

But they do look somewhat similar; that’s my fault. I’m not a good enough artist to come up with a really good original look. There are only so many ways to render characters on a tiny grid without using animations.

I hope the differences between the game will be enough for people to look past the aesthetic similarities. And if I get some funding at some point I can get an artist to help develop a more unique look.

I do think the similarities are skin-deep. In gameplay the game resembles DF much more than PA.

How did you know I used to call it Starship Architect? That was back in March… I didn’t think I ever mentioned that anywhere. CREEPY :smiley: (Previously it was mentioned that his first name was Starship Architect. Probably changed for reasons like this.)

lolbope I don’t realize that.
yea but Graphics are a pretty major part.

[quote=“apljee, post:6, topic:18260”]
If you’re too lazy
[/quote] since when have I ever been too lazy lmao XD

School Roll
Starship James Architect

@Cazran to conclude this fiasco, here’s all I was trying to show you:

RIP - RimFiasco (2015-2015)

okey tanks
:smiley: