So I was wondering - is there a benefit to just making a ton of cheap games and then ‘trashing’ them just to grind XP? Other than the fact you need to maintain operating costs (which you can do with contract work easily), would it make more sense to only start releasing games once you’ve leveled up a bit? Or is it generally best to just crank out game after game.
I have a release history of about 13 games and it’s only been year 5 so far.
I don’t believe Contract Work gives you experience. It just gives you research points and money. Also, especially later on, contract work can’t sustain your monthly expenditures.
You get a very, VERY small amount of RP from what I’ve seen - but it seems that early on when you’re in your garage, you could sustain somewhat… it just seems like maybe it’s better to release every 3rd game and use the others to just up your own experience.
But then, I have not gotten far enough to see how your overall studio rating effects things.
we added the Trash game option so that you can trash a game that you know will not work well. I think it would be seriously annoying to be forced to release a game.
Oh I misread your original post. Trashing games will give you XP, yeah. But I can’t see contract work alone being sustainable. IIRC, the monthly cost in the garage is 8K/mo. The contracts are generally 3-5 weeks in length, and give around 12K, so you only have a tiny bit of leeway available for sustaining yourself.
Releasing games continuously is, in my opinion, a much better way to raise money. Even a bad game will give you more in sales, and, if you ened to you can keep it low key (PC, text only or basic graphics, and basic or no sound) to keep your costs down.
The only reason not to release a game is when you can expect it to be so horrible, that you’ll lose fans as a result. Or when you accidentally click release with 100+ bugs
OK, so I don’t see why you would EVER trash a game, surely the ability to “generate game report” and earn RP is worth far more than maybe losing a few fans? You don’t get cash back you’ve spent on developing a game when you trash it, so what’s the point?
Well, for one you can make Half-Life 3 and then trash it before releasing. REALISM!!
Seriously though, you’d be surprised how many players use this function. I think the main reason for players to use it, is that they don’t want to willingly release a bad game and thus lose fans. Perfectionism…