When does this happen? What did u do before the error message?
Load the program, then open a .UME then it pops up
@alphabit I had the same problem in the beta version of my mod, and this version adds a lot of things and I donât want to backtrack can you maybe help me? Hereâs my UME file so you can take a closely look: https://www.mediafire.com/?89xs9x4q8pil7o4
@DragonMysterio Can u provide a download for the .ume file?
@supersamuel Iâve fixed as good as possible the corrupt project file. It seems that, for some reasons, there was kind like of an interruption while writing out the project file. The ume project file was simply not complete. Anyway, I send you a PM with the link to your fixed project file. Note that there might be data loss, such as missing events. From what Iâve seen, most of the items are still available, but you might need to re-create some of them.
I made a new mode with this tool!
oh. it was corrupted. (lol it was the same file as superâs lol)
i thought it was me.
When I go to update the UME to 0.3.1.28, I get an error message that states that the installation process is not compatible with this processor type. I have a Pentium Dual Core processor made back k in 2007 and the UME program works well before the update told me this
This means 32 or 64 bit architecture
What Windows version are you using? 32 or 64 bit?
How did you download the update? From the updater of UME or directly from the website?
i am using 32 bit windows 7 and I downloaded the update from the UME program
Hey @alphabit,
first off - youâve made some awesome stuff. Well done!
And, like @Sean, Iâm also running Windows 7 32 bits. Same issue as well. When you open UME, a window about a new update being available pops up. When I click âUpdate Nowâ, it downloads the new file and automatically opens it up in WinRAR. After that, it doesnât matter if I extract it first and then run it or run it without extracting, I get the same error @Sean gets.
Perhaps both the 32 and 64 bit versions of the UME download the 64 bit version update?
@RalphOenix Thanks It seems itâs pointing to the wrong package. Unfortunately this needs to be fixed in UME itself. So for now, go to the website and download + install the package manually.
- Quit UME
- Open up your browser and navigate to http://gdt-ultimatesuite.abesco.de and download the 32 bit version of UME.
- Unpack the ZIP file to a temporary folder (or wherever you might think itâs appropriate)
- Execute the contained .exe file (which is the installer)
- Follow the instructions of the installer (it will update your current version to the latest)
Sorry for this inconvenience. It will be fixed in the next release.
i think if you download the new version from the ultimate library website it should work, iâm unable to try installing it right now cuz my wife is using the computer ATM but I think downloading through the website will work until the automatic update is fixed. by the way, when creating a mod how do you finalize it so you can run your own tests before uploading it for others to use?
@Sean Click the âBuildâ button (the right one)
It will generate a ZIP file containing the module. Simply unpack the contents into your own mod-folder of GDT, (re-)start GDT, select your mod, and you can test / play it.
Also make sure that you have already installed the UltimateLib in your mods folder.
Yeah, just like the first install of the UME
Not that much trouble, I just wanted to point out, just like @Sean, that there was something wrong with the built-in updater ^^;
i have the ultimatelib mod all set I just needed to learn how to finalize the mod Ty alphabit.
Glad you did Feedback is always welcome and needed.
@Sean Youâre welcome. And Thanks for feedback.
Cool!
I was wondering about the complex events and the complex notifications. I know they arenât implemented yet, but can I ask what kind of extra functions they get over basic events and basic notifications?
Complex events are meant for events with decisions and multiple events based on decisions. The same applies to the notifications, which will, in case of complex, be able to handle decisions (basically complex notifications are used for complex events).
Take a look at this wiki page of the gdtModAPI: https://github.com/greenheartgames/gdt-modAPI/wiki/GDT.addEvent
This is how the code of a âcomplex eventâ with âcomplex notificationâ would basically look like when itâs generated by UME (once it will be implemented).
I used this terminology, to separate simple events and notifications (like showing a simple message or information window) from these more complex things, in an attempt to keep things easier in UME.
Ah, thatâs sweet. That makes the events a lot more interesting. At the moment, the only thing you can do with an event in the UME is inform the user about a happening (like a platform release). With the complex events, youâd be able to actually influence a stat in the game, like hype, money, etc.
I think thatâs what @supersamuel was going for as well, except in the form of Hardware Lab and R&D researches.
Do you have plans of adding complex events on 0.3.2? This would be VERY nice! Another idea I have but itâs very hard to do is adding the option of doing G3 like events, for example, Tokyo Game Show
Again, congratulations! UME is a model of generosity, because you and @SirEverard spend a lot of time doing it, and giving the program for FREE in the internet just because you want to help people to do their mods and just gain a âthank youâ for that is a thing that someone are incapable to do. Congratulation and thank you forever.