[REL] [Tools] UltimateSuite - UltimateLib [1.3.4]

A first javascript syntax integration has been done. As you can see from the screenshots, UME now supports syntax highlighting, code folding, line numbers, bracket highlighting, view splitting, current line highlight.

Also implemented a simple statusbar showing the current project.


Edit:

Javascript parsing and validation has also been implemented now. It uses the IActiveScript interface (and affiliates) to perform it on a system engine level.

Here are some impressions:


I’m really excited for that Kitchen Cleaning Simulation Game. :laughing:

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Awsum!

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Don’t do this… don’t do this…

Oh noooo… I feel dizzy now… come on guys… I didn’t sleep :stuck_out_tongue:

MUHAHHAHHAHAHAHAHAH
:department_store: :dizzy_face: :dromedary_camel: :de: :deciduous_tree: That happened when I wanted to insert devil face.

Holy… That interface… THIS IS AMAAAZING!

Holy… Graphic V9 with v:10 Wth!

Wait, Graphic in engine.

Grapihics V9 don’t exist. :disappointed:

It does. There on that last screenshot.

Unfortunately, yes… :disappointed: Grapihics V9 doesnt exist…

hahahaha… that’s my senseless test code :stuck_out_tongue:

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No, that’s hypnotizing. :open_mouth:

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That looks other than in normal GDT API.

Do u mean the “UltimateLib.xxx” calls? Or what?

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XxX :O?

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After all this turns into a discussion about graphics in a topic for non-graphics but amazing other things. Let’s not. :stuck_out_tongue:

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No, I mean there are groups XPGain etc. It doesnt looks like normal API, like very extended one.

It turns to Discussion about xxx`s.