I was wondering how hard would it be to mod limitations to the platforms?
For example:
You can only use 2D graphics on most early platforms. Especially on Gameling using 3D graphics v3 feels so wrong
You can only use certain engine parts on platforms that allow them. For example “surround sound” should only be available for Playstation or Playstation 2 era consoles.
I have no technical knowhow on how to mod. I was just thinking that this “seems” to me like a simple mod idea that would greatly enhance the game.
i think he means that you should only be allowed to use 2D graphics for the early platforms and not 3D graphics and ofcourse be able to make 2D game on the next gen consoles
This would be a LOT harder than you think, Sir. In this case we would actually have to implement a brand new feature. Which would be challenging. Also, we would have to apply it to EVERY part that cant be used on some platform. It would take a long time.
Are you sure? You could just have a checklist. This platform can use these engine parts =
To me it seems like you would only have to make a list of unavailable parts for platforms and link them to the platforms. But then again I don’t really know how hard it is to actually code that.
Ok, I just hope someone will find this worth their trouble. I could do the legwork of designing what consoles have what possible engine abilities available.
It’s harder than you think. You see, We will have to make a function, contaning many stuff, that will check and log every single research id, + people want mod support to that.