Realistic platforms mod idea?

I was wondering how hard would it be to mod limitations to the platforms?

For example:

  • You can only use 2D graphics on most early platforms. Especially on Gameling using 3D graphics v3 feels so wrong

  • You can only use certain engine parts on platforms that allow them. For example “surround sound” should only be available for Playstation or Playstation 2 era consoles.


I have no technical knowhow on how to mod. I was just thinking that this “seems” to me like a simple mod idea that would greatly enhance the game.

Wait… You cant have a 2D game on Next Gen consoles?

i think he means that you should only be allowed to use 2D graphics for the early platforms and not 3D graphics and ofcourse be able to make 2D game on the next gen consoles

I thought he meant “You can ONLY use 2D on Early Platforms!” lol

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2D v4+ on next gen.

Anyway, neat idea.

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yes i know it is confusing :stuck_out_tongue:

I’m not certain if people understand what I mean correctly. What I want is just realism concerning the platforms.

Gameling shouldn’t be able to handle 3D Graphics or stuff like “mod support” etc.

Bigger consoles could handle more stuff.

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That’s what I mean too. Until 3DGraphics v4 to gs for example. so you actually re-used that graphic for once

This would be a LOT harder than you think, Sir. In this case we would actually have to implement a brand new feature. Which would be challenging. Also, we would have to apply it to EVERY part that cant be used on some platform. It would take a long time.

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Are you sure? You could just have a checklist. This platform can use these engine parts =


To me it seems like you would only have to make a list of unavailable parts for platforms and link them to the platforms. But then again I don’t really know how hard it is to actually code that.

I still haven’t got word from modmakers.
So I’m asking from you guys who do make mods if this would be a big deal to code?

What I think you just have to do is just first block all engine parts from being used. Then add some code to end of platforms. For example

Vega:
2D Graphics v1 = True
2D Graphics v2 = True
3D Graphics v1 = True
3D Graphics v2 = False

It wouldn’t only be a little hard, it would be a mod which you would never really notice. You just have it enabled without ever “using” it.

Listen: It would be easier to do only the graphics than every single research.

But every research is just a small amount of code right? Something = True/False. It’s not like you have to invent new code for every single research.

Seriously? Do you think you can just be like ‘omg i dont want this research 3dv7 = false yey! it works now. lol’

No.

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Yeah I don’t know anything about coding. I’m just seeing how there are stuff like multiplayer mods which seem a lot more complicated.

Not really. The multiplayer mod is built around .NET sockets. Although the Mutliplayer Mod would be more complicated :slight_smile:

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Ok, I just hope someone will find this worth their trouble. I could do the legwork of designing what consoles have what possible engine abilities available.

It’s harder than you think. You see, We will have to make a function, contaning many stuff, that will check and log every single research id, + people want mod support to that.

You might have over complicated it here. A lot.

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