[QUES] About research modding

Due to my work on a small mod I’m making for private purposes and training, that should extend the research-section, I have a few questions.

Is it possible to add a research to R&D?

Am i able to bind a research to two conditions? For example: Graphics on Level 3 and engine on Level 4?

Kind regards

Yes, it is. I dont really know how… but it is.

Regarding the R&D Lab, I’m making an API extension that will add R&D Lab possibilitys. Atm the new research option appears in the R&D Lab, so that part is done and people can do what they want with that, but I haven’t been able to make a new graphic level that, once it’s done, is able to put in a new engine.

About the two conditions, it’s actually really ease. If you want graphics to be lv. 3 and engine lv. 4 you just put return LevelCalculator.getMissionLevel('Graphic') > 2 && LevelCalculator.getMissionLevel('Engine') > 3;

That should do it ^^

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thanks for the answer

Thanks for helping @DzjengisKhan :cake:

Thanks for the cake @Charlie!
And I’m always glad to help ^^