I understand that you get an efficiency penalty (the percentages on the right side) when you put too many features into a game and the sliders for a given category aren’t high enough.
What I’m curious about is if there is a way to up the maximum amount of features you can put into a category without incurring that efficiency penalty.
I’ve noticed that large games can “hold” more features than medium games, but I mean within a game size.
The perfect example for this is sound: put stereo sound with a soundtrack (pretty basic stuff for a game, IMHO), and you need to put the Sound slider pretty high. Forget about surround sound with a soundtrack, unless you want to drop world design and graphics pretty low.
What I find especially strange about this is for games that “shouldn’t have a lot of sound”. Take RPGs for example.
You load up World Design with as many features as you can (makes sense), graphics are moderately important (okay, why not), but then you’re not left with much at all for sound, which doesn’t make much sense to me. Shouldn’t sound be more important for an RPG than graphics?
Who here has played Chrono Trigger? By many accounts a genre-defining game, and a classic by any standard. What do you remember most of that game… the graphics or the incredible soundtrack?
Anyway, I’m diverging - this is becoming a discussion of balance instead of what I originally meant this topic to be about. So let’s get back to that.
I understand that not all medium games will have surround sound with an orchestral soundtrack, but it seems to me that pretty much -any- game made after 2000 (maybe even earlier) should have at least stereo sound with a soundtrack.
Is this just a balancing oversight on the devs’ part (perhaps they should have had more categories for soundtrack, starting with “basic soundtrack” or something), or is there something I’m missing?
At first, I thought that the skill level for the relevant categoryof an assigned worker would allow you to use more features for that category (if someone’s better at something, maybe he can squeeze in more relevant features, being more efficient), but this doesn’t seem to be the case.
Thoughts?