Producing Bugs in Game Development: An Anecdote

I recently had a run of strange luck with my team working on an RPG game and producing nothing but bugs during the Dialogue phase. It was amusingly disturbing to watch a bunch of bugs fly up during that period. That produced, of course, the vast majority of the bugs in the game. How does a team produce nothing but bugs while doing Dialogue for an RPG? What would playing that game be like?

I mean, fixing the bugs doesn’t give back the Design points. It makes me giggle to think about. Worst dialogue ever, or so bad it’s good?

Here’s the punchline:

Focus on Dialogues, huh?
(If anyone is wondering about the title, it was a Ninja RPG. Real ninja did not wear stagehand black.)

Funny how Dialogue is the most design focused slider :smiley:
Guess the bugs were just loads of typos.

There’s always localisation errors: “All your base…”, “Your Winner!” and all of those.

A winner is you…

Im guessing they don’t have the spellcheck upgrade in their software yet :wink:

Legend of Zelda’s “I am ERROR.” was a good one.

but that wasnt a bug…

there was a guy named “Bagu” and that’s “Bug” in japanese!

Bug and Error!!
I heard there is gonna be syntax.

OH WAIT THIS IS OVER 3 MONTHS OLD!

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