I recently had a run of strange luck with my team working on an RPG game and producing nothing but bugs during the Dialogue phase. It was amusingly disturbing to watch a bunch of bugs fly up during that period. That produced, of course, the vast majority of the bugs in the game. How does a team produce nothing but bugs while doing Dialogue for an RPG? What would playing that game be like?
I mean, fixing the bugs doesn’t give back the Design points. It makes me giggle to think about. Worst dialogue ever, or so bad it’s good?
Here’s the punchline:
Focus on Dialogues, huh?
(If anyone is wondering about the title, it was a Ninja RPG. Real ninja did not wear stagehand black.)