Popular Heavily Inspired Games
Okay, so following the growing trend and recent outburst in the forum of users complaining that Game Dev Tycoon (Greenheart Games) and Game Dev Story (Kairosoft) were too similar, I have decided to write this article.
This article is not aimed at * “Fan Boys/Girls” * for either company it is purely an observation.
I beg you to read my observations and draw your own conclusions.
Crush the Castle
Developer: Joey Betz and Chris “ConArtist” Condon
Platform: Windows, Mac, iOS, Android
Release: 2009
Angry Birds
Developer: Rovio Entertainment
Platform: iOS, Android
Release: 2009
You’ve probably never heard of Crush the Castle but instead of angry short winged birds you are hurling rocks at kings, queens, knights and the like. You may also not know that Crush the Castle came out a good 6 months before Angry Birds, so what would you rather play the original or the “rip off” that has many colourful themed iterations, expanded features, a cult following, merchandise strands, many spin off games and books… But clearly we better hate on Angry Birds cause they totally ripped off those Armour Games developers.
Infiniminer
Developer: Zachary Barth
Platform: Win
Release: N/A
Minecraft
Developer: Mojang, 4J Studios
Platform: Windows, Mac, Linux, Android, iOS, Xbox 360/One, Raspberry Pi, PS3/4/Vita, practically anything that can run java… i.e. almost everything…
Release: 2009 (Official 2011)
Total Miner
Developer: Greenstone Games
Platform: Xbox 360
Release: 2011
CastleMiner(s)
Developer: DigitalDNA Games
Platform: Xbox 360/Windows
Release: 2011
FortressCraft
Developer: ProjectorGames
Platform: Xbox 360
Release: 2011
Among the varying graphical styles and UI we have some extremely similar games here. Procedurally generated block based adventure games with some elements of crafting, resource gathering and/or construction involved in gameplay.
These games and also have some roots in Dwarf Fortress, a cult classic in many circles.
The victor of these games is clear to any casual gamer, Minecraft. It is worth mentioning that Minecraft isn’t the first iteration to be created nor is it the last. It is simply the game in best overall quality and that’s not to mention the Bukkit and Forge which have provided amateur and professional developers alike grounds to expand and mold the game in their own image.
Really goes to show, people won’t play the game the way you want it to be played, they’ll take it and play the game the way they want to play it.
Guitar Hero
Developer: Harmonix/Neversoft/Budcat Creations/Vicarious Visions
Platform: PS2/3, Xbox360, Wii, Windows, Mac, DS, mobile
Release: 2005
Rock Band
Developer: Harmonix/Pi Studios
Platform: Xbox360, PS2/3, Wii
Release: 2007
What isn’t mention here is the publishers who were calling the shots regarding the studios developing the games. Both games over each iteration - Guitar Hero having one on almost every platform capable - were touched upon by Harmonix (a team with experience in audio-gaming technologies), despite this Harmonix when working on rock band had as much “legal right” as any other studio would have should they be working on the game in place of them.
Harmonix were bought and put on this project by purely because they made the original and the new publishers wanted a “clone”.
These games look and play almost identical for all intensive purposes. There are some features that one has had other but speaking abstractly these are two very popular games that
Game Dev Story
Developer: Kairosoft
Platform: iOS, Android
Release: 2010
Game Dev Tycoon
Developer: Greenheart Games
Platform: Windows/RT, Mac, Linux
Release: 2012
Yes there are some clear similarities here but what Greenheart Games - like the aforementioned - and created their own version of the game, expanded on the foundations of the original. Most players would never have heard of Game Dev Story - mobile platform based - if Game Dev Tycoon had not been released on PC operating systems. Lest we forget mod support… When was the last time you played Game Dev Story with @DzjengisKhan’s expansion pack?
All in all does it really matter if a game has been copied in some way. If the successor does not provide the as much or more enjoyment to all that play the game as the predecessor then it would not be played and supported by fans of the genre.
Yet you have all heard of Game Dev Tycoon right? So someone must have liked it.