Poll: Do you use wiki during gameplay?

hey guys
so just as the title says: Do you use Wiki during game play to make the perfect games?
Or maybe you just enjoy the game as it is?

I for one often find myself using the wiki…sometimes. I have tried to replicate what the wiki says is ideal for a game, but most times it’s led me to have worse games than the ones I make on my own. I’ve been unable to make as awesome games as the ones I normally produce using the wiki–and alone, I’ve made at least two 9.75-averaging games.

After the first failing Carrer I used wiki, but after some time I tried some games by myself and yep, they are better than the wiki-games :wink:

My first 4-5 tries I didn’t use the wiki but I will be starting another save where i use the Wiki for game development tips and such, not as a kind of cheat(I’ve got a “non-wiki” save at year ~65) but more of a “how fast can i do it with wiki”-comparison.

What I noticed about wiki is that for example it gives you good game combos,
while warning of bad combos, but when I tried to do a bad combo without actually knowing it, like lets say
I make Pirate\RPG, then it was still successful.
What eventually brought me to think that Game Dev Tycoon is all about random success…
What also effects the overall score is not the combos but the D\E ratio invested in the game.
So in the end you can make a horror\casual game from young audience and still get 7+ score as long as you got
some good D\E score…

I played the first time through without using the Wiki, and while I survived the whole 30 years (with a couple of really close scrapes!) and cranked out a few good games, I had only just arrived at the third office by the end. It seemed like there was much, much more I needed to get done in a short time-frame if I was ever going to reach advanced bits of the game like making my own console and producing AAA titles, so I familiarized myself with key pages on the Wiki and referred to them often on my second playthrough.

That second time through, I had a more focused strategy, based on making only Action, Strategy, and Simulation games. I used info in the wiki to stick to topics that worked with these genres, to focus almost all my research on the aspects important to these titles, and to keep my sliders high for those aspects and low for the negative ones. I also stuck to the PC platform as much as possible–and when I didn’t, I was careful to check the wiki for the appropriateness of a platform for certain genres and audiences.

This worked fairly well. I still didn’t get a console developed in my first 30 years, but at the end I had a full staff, over a hundred million in the bank, the Research Lab humming, and was just weeks short of getting my first AAA title done. I felt like I’d been much more successful and explored much more of the game.

I’m not sure I had as much fun as I did the first time, however. Oh, I still had a good (and addictive!) experience; and with two complete playthroughs now under my belt, I’ve certainly gotten my money’s worth already. But I think the pace of the game (which feels even more accelerated than it is because of the constantly-running, unstoppable clock), combined with the limited amount of creativity that the player is allowed to exercise without being punished, drove me to do a bit too much grim min-maxing once I’d started absorbing the wiki.

I’m not sure how, from a game-design perspective, one could alter the dynamics of this game so as to better encourage the player to be creative, to experiment, to take risks…to play. That’s a question that could certainly stand some attention, I think…especially if there might someday be a Game Dev Tycoon 2.

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I tried (and failed) 4 or 5 times before coming here for info. I then found the wiki and printed out their charts. I have tried 3 or 4 more times with little to no further success, though my current game has been better than my previous ones. I have a feeling that bankruptcy is again my near future for this current playthrough.

I am working on a few theories about how to be more successful, though nothing is concrete yet :slight_smile:

I don’t use it and regret taking a look at it. I did not know it even exists a few days ago and followed a link somewhere in the forums where you can see the tables for ratios and so on. Where is the Undo button when you need it? :wink:

Same here, I have made several tries and can’t seem to proceed after the first “real” office although I’ve been using the wiki to focus on bringing out the “perfect” games. I guess I’ve played the game for around 8 hours now and always go bankrupt after hiring my first coworkers and literally get overwhelmed by the amount of researches I can make for engines, their development etc. Decisionmaking is quite hard there :confused:

I use it alot, because the odd thing with good and strange combos.

I think when a Company is macing an Horror Simlutaion Adventure with fantastic gameplay awesome AI and Level Design with good grafics and fantastics sound than even young people should enjoy and buy it.

I even know that wiki

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Yes! If I didn’t, the game would fail on me. Since this game is so picky, you need to be very specific on the sliders and the amount of time allocated etc.

I got to 5k BILLION with every research done etc without the wiki. I documented when i did a great type of game and tried to perfect it from that by doing small changes everytime i did a similar game :smile:

Yes i use the wiki. Without the wiki in my first few plays the main problem was figuring out why my games aren’t that good (review- and saleswise)
Thanks to the wiki i now have a good grasp of why and can therefore take action to make the next game better.

Does it take some joy from discovering things on your own away? Maybe, but always going bankrupt in stage2 because i don’t know what the system looks for in my game is way more frustrating (at least for me).

But i have still things to “discover”, in my three finished playthroughs i haven’t developed a single console, so that might be an option for the next. Also i try to beat my highscore and i was astounished that my third playthrough (35Y, 80 Million Points) wasn’t scored that much higher than my second (35Y, 79 Million Points), because i thought i was way more successfull in the third one.

Only to understand some parts of the game. Making even a decent review is hard wen you don’t understand half of the game and have no wish to restart 10 times

I do not. The sliders came naturally to me and i know perfect combinations for several topics.

The only problem I had was taking it safe in the 2nd zone made me fall behind and fail, but I didn’t use the wiki to sort it out.

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I have had more success since using the wiki as a reference but it is not fool proof and the game does seem to be a bit random

It’s impossible not too.

If you know nothing about games and what goes into them, i suppose so.

But if you’ve played most games it’s obvious that dialogue is most important when it comes to RPGs, gameplay for action games, world design for simulation and adventures, and so on

So uncharted has no story right?

or Uncharted’s focus on design kills the game right?.. oh wait thats F*cking stupid.

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