Piracy / Anti Piracy / DRM

Would not it be great if piracy also occurred in the full game.
That you can research things as serial keys, always online drm.

  • Some DRM systems are hated but effective.

  • Some cost more money, etc.

Maybe a slider at the start of a game in order to determine the difficulty.
Like a little piracy -> realistic piracy -> cracked version piracy.

What do you guys / girls think about it?
Anyway can’t wait for 29 august

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Mmmm I had this thought as well. It would be kind of cool for it to be made but, it would make it quite hard

Well… I think as a Indie Developer, in the beginning of the game it would be really odd if you had to deal with piracy. I don’t think Indie Developers have much piracy… unless you publish it as a torrent yourself… UGH UGH DANIEL EN PATRICK UGH UGH… Well, at least… it would be a more realistic thing but I don’t think it’s… it’s… a good idea to add. It would make it much more difficult and IF there was DRM you probably have to implement sales decreases because of the DRM… if you want it to be realistic. Wouldn’t be a good idea on my part, but a realistic idea would it be… for sure!

Yeah but what if you have a slider at the start of the game to set it in a mode like:
No piracy
Little piracy (5% loss)
Realistic piracy (15% loss)
etc.

I think a great idea would be adding a stat for your released games getting pirated. Then maybe you can release DRM and then you get feedback on how your current game is progressing from the fans, whether it needs bug reports or whatever.

Everyone lover it as the more hearts the more attention!

But what about “All Games”? All G. James (founder) hate piracy.

I’d like an explanation on how money disappears due to piracy.

If you sell 1 million copies at 60$, making 60 million $, how much of those 60 million do you lose per pirated copy ?
And where does that money go ?

If pirates have no intention to pay, or no money to pay, how much money did you not gain per copy ?
Only bankers can concure money out of thin air.

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