I think this thread is the only reason why GamersGoMakers is known.
Iâd like to know where you get that information?? Where does it say that itâs going to be on facebook in the first place?? lol
I said that???
Well no other people did but what do you mean by âMicrotransactionsâ?
I donât know how to explain, but in short, itâs the maid of the P2P games
Itâs really in-depth, but itâs⌠kind of retro. And Iâm not too sure if itâs the camera or the actual game itself, but it looks kind of fuzzy. Also, I donât like how theyâve posted their logo parts (Pacman ghosts) for some of the icons. The font is a bit strange too, and Iâm really not sure about the critics menu. And, the in-game windows donât flow smoothly.
##All in all
I would buy it, but not until someone refaced it with a mod or something. They also havenât clear which version of Windows theyâre releasing it on (presumably Win7).
I think they might change the icons later before releaseâŚ
I donât know though but just seeing a bunch of pacman ghosts for almost every icon is a little confusing.
It wouldnât stop me from at least trying it out.
Ok not p2p⌠Price?
Looks interesting. Iâm skeptical though. Dumb name and thereâs nothing original there. Developed this quickly, thereâs a good chance this is just someone attempting to cash in on the sudden growth of popularity in GDS and GDT. Of course, none of us can know until we get our hands in it and see how the mechanics work. The main reason I donât consider GDT a clone of GDS is because the underlying mechanics work very well. The mathematics involved in GDTâs code are clever and much more complex than you would expect. GamersGoMakers looks to have a very nice list of features but if it doesnât have good enough mechanics none of the features will matter.
The game looks very promising, canât wait for it! And looks like the faq section is written specifically for the people who posted in this thread
edit And as someone said earlier, the only thing that irks me a little is typos, but I guess with a thriving modding community anything can be fixed.
Even if they would release it ONLY for Win 7, it should work good on XP, Vista and 8 too.
i believe its only for PC they told me atleast
The Character was called âJoe Greenheartâ this is not a coincidence :C
thread cleanup. please stay on topic or take your discussions to a new topic.
Really?
But still, they havenât credited GHG in any way!
why should they give credits to GHG??
Looks great. In fact, looks like it incorporates the best features of both GDT and GameBiz. This is especially exciting since both games have their weaknesses and strength, combining them is like a dream come true.
On the other hand, I fear feature creep, so that many of the features may be superficial or poorly done. That doesnât seem to be the case since everything seems so, well, robust. I especially like the GameBiz style multiple teams(if thatâs what the new video implies, with a producer and different team leaders. Though now that I checked it again, I guess Iâm wrong. Just two leaders and the teams have different focuses(two sound artists?)). The GameBiz style hiring seems a good addition, as do the platform and genre specialisations.
The prospect of competing companies seems awesome, but hard to believe. Are they really simulated or just static like in GB? If simulated, do they get bonuses the player doesnât, or what stops them from underperforming dramatically? After all, if itâs an honest simulation, one would expect the player to be far superior to the computer controlled companies(unless theyâre simulated in a number crunching optimization in which case theyâd be flawless and too hard?).
The console designing system seems awfully simple, compared to even GDT, much less GB. Hopefully that wonât be the case and just seems that way from the video.
Not sure what to think about the large amount of rooms. Seems like they would be funny for the first time, but become a drag on multiple playthroughs. I mean, 16 different rooms, that each probably need micromanagement? If they donât need microing, why have them as different rooms? The game implies employee sizes of 20 or so(perhaps 16?), based on the team screen. If each room is manned and requires the player to access it or fiddle with the employees, it sounds dreadful. Only applies if itâs like GDT where you have to herd your employees constantly, I guess. GB style depersonalized hands-off management would make it nonproblematic, but if itâs hands-off and the team sizes are so large, the impact and personality of each employee suffers greatly. I guess it really depends on the direction of the game whether thatâs a good thing or not.
The demo really canât get here soon enough.
This. GDT, although heavily inspired by GDS, is much better because of the mechanics (and also the new features of course). I wouldnât be surprised if GGG will have very cheap and predictable development and review systems. But weâll have to wait and seeâŚ