I had a lot of fun with Watch Dogs but a lot of parts of it are just a mess or make no sense.
The stealth and the hacking aspects are great fun in how they are interwoven together. It’s not a real “stealth” game in the traditional sense. There’s cover, silent takedowns, and silent weapons, but there’s no way to move bodies. The hacking is mostly how you achieve stealth playthroughs. And the hacking is marvellously fun. There’s a whole large assortment of hacking abilities you can use and each of them has its own unique purpose.
The world building is also quite good, because it too is interwoven with the hacking. Every random citizen on the street has a wealth of information about them and personality. Any 1 person walking down the street has more personality and history than any citizen you would find in a GTA game. While searching through them is entertaining on its own, it’s also a way the game uses to unlock songs, unlock cars, gain income, and gain access to side missions.
Where the game falls apart is pretty much everywhere else. The driving is unwieldy, bouncy, and floaty. The minigames are uninspired and don’t fit the tone of the rest of the game. The hacking puzzle used frequently throughout the main story is especially boring, a missed opportunity where they could have created a Hollywood-style hacking sequence. However that doesn’t even compare to the story as a whole, which was the biggest missed opportunity I think I have ever seen in a game. Instead of focusing on the ctOS, the city wide ultra-invasive surveillance system, the whole story is about a kidnapping and revenge for your niece’s death. Most of the time you are just jumping through hoops to keep a kidnapper from killing a member of your family. There is very little exposition about ctOS and there’s no significant narrative about it. It’s really only even addressed indirectly. It should have been a no brainer to focus on the surveillance industry aspect. How it works, the history of it, the moral justification of it, if it makes everyone safer, if it reinforces antisocial behavior. Those were the aspects I wanted it to explore. The whole “everything is interconnected and monitored through a single network” theme was the most interesting part of the game, but isn’t the game’s focus. Even if I were to just appreciate the story they crafted for what it is, it’s really not even a good kidnapping story. Or a good revenge story. I wanted to like it, but the characters are poorly written. I would often find myself rewriting it in my head, imagining how they could have introduced story elements and dialogue in a better way. What they made felt very contrived.
Glad I got the game. Glad it broke preorder records for Ubisoft. I really want them to expand on what they made. I want more Watch Dogs.
As a side note, the graphics are alright. Nothing breathtaking though. It doesn’t exactly scream “next-gen”. It’s not terrible, but of course a lot of people are comparing it to their 2012 E3 demo, which undoubtably looked far better.