Hey,
First of all, I really enjoy the game so don’t read the following as me slagging the game.
I got the game recently and have played it quite a bit and felt strongly about a few things that just felt like they are “missing” or in my opinion design “flaws”. Sharing is caring so I thought i’d share them. I looked about the forums to avoid double postings etc but couldn’t really find anything about my main issues, I apologize if they already are out there and I just missed them.
Here’s a short list which I will describe in a bit more detail below:
1. World interaction and effects
2. Information, information, information
3. Dynamic history
4. Market research / Market granularity
5. Hardware based Tech
1 - World interaction and effects
The main lack I felt was any real interaction with the World, by that I mean factors that would shape your decision making more than just chance and trends. I really Think there should be a Magazine or other media source that comes out monthly or at least quarterly that tells about the business as a whole, what other companies are making etc. Instead of just having universal trends you have to decide if the timing really is right for Another Ninja/Action game when Company X just released one etc. This can of course be implemented in several ways depending on desired results, ideally it would be a setting when you start a game what kind of complexity you want. This is of course no minor change but a fundamental change for the game itself. Also there could be events related to some random great defining games that have come out or at least new genres as they are discovered or maybe “you” discover them.
2 - Information, information, information
I found early on that information that I had gathered was not very accessible or have I missed something completely. By that I mean I would like to be able to browse what I have learned Before starting to develop a new game. For instance exactly what i’ve learned through my reports and what I know about the systems etc. I wouldn’t mind a bit of embellishment here regarding the systems etc, flesh it all out a bit. Basically more details on every aspect of the game more or less. This is a bit of a buckshot suggestions but it would make for a massive post to list all my individual suggestions on this topic. There are literally a Ton of lists and charts and whatnots that would be really helpful and absolutely crucial if post 1 was in effect.
3 - Dynamic history
I felt that the system history was a bit “boring” because it was a bit too true to history. Some systems that you knew to have a short Life span you might as well just ignore because there is no way regardless basically you can make Money of that license compared to sticking to the ones that you know will last. This argument of course ties into my first post, if in effect could change the history of the systems. Maybe That one system didn’t die because of the great games that actually made it to that system or at least it stayed alive for longer. Once again this would of course requite Post 1 to exist.
4 - Market research / Market granularity
This suggestions I’m not entirely sure on myself but it’s a subset of what you gain from “Game reports” ie what systems goes well with what in terms of age Groups etc. Is the new mbox sellng best in certain aspects. In order for this to be anything but pointless though it would likely require a restructure of the Market Share system where it wouldn’t just be a % for the market as a whole but rather for a subset of the market, not to micromanaged though but a bit more granularity than just one % for the whole. Just that maybe adventure gamers prefer system x or system y etc.
5 - Hardware based Tech
I would prefer if some of the Tech upgrades where tied to the system instead of researchable Tech. It did feel kind of silly to release my first stereo game on the mbox. I like the whole decision procrastination that is research, the entire game is basically about priorities and decisions. I just felt that the different systems didn’t really matter. Yes there is a difference which games works best on what system as far as I understand it but it would be nice if some of those things didn’t need to be researched but rather available or not depending on the system you are making the game for. So for example you could choose just stereo or dolby digital for the mbox, cost for the title would of course change accordingly but it just feels like some of the research Techs should be moved out of the research tree and into this system instead, it would make for better variation in the decision making and also ties into my second and third topics above.
In conclusion
There are a bunch of other things that just crossed my mind but I thought i’d stick to the most practically oriented and things that I found to be most interesting or lacking the most. The game is great though but I Think it definately would grow with some more complexity. It doesn’t have to aspire to be the new Capitalism X or anything like that, I prefer it to be semi complicated and easy to play rather than super realistic and tons of Micro-management. I also agree with what many others in the forums have said about other suggestion by other people, some suggestions really should be selectable depending on what game experience you want, this also holds true for my suggestions.
Well, these are my impressions and initial thoughts, what do you guys Think?