Multi-genre: Always a good idea? Sometimes? Rarely?

I’m on my first playthrough right now and have recently added multi-genre. I’m not sure that it’s doing me any good, though. Maybe I’m just not making optimal choices yet, but if anything my review scores are lower now, and it’s trickier to get good-combo bonuses.

Is it always a good thing to attempt a multi-genre title? Is it risky? What benefits should one expect to see? Does the wise developer only use multi-genre sparingly?

use real games for example a mil sim game can be under the sim action and be fine. same with action adventure just use a bit of common sense imho

Multi-genre has never seemed to help me.

I get 10,10,10,9 for a Sci-fi rpg, and an action sci-fi rpg gets me 9,9,9,8.

It could just be happening randomly, but i’m not sure.

I’ve had the opposite results. I’ve found that many of my common sense multi-genre titles have gotten very high ratings (9.25+). Here’s a few of my recent ones:

Martial Arts: Action/Casual for Gameling
Dungeon: Strategy/RPG for PC
Life: Simulation/Casual for PC

Also I think the tech/design ratio might be contributing more to your ratings than your genre choices in many cases.

I developed like 300 games and made around 40 multi-genre games and they never really worked out too well. Got some 8s but mostly they score in the sixes. I prefer single genre, they scale much higher for me.

This feature never worked for me I kept failing with multi-genre so stopped using it and stuck to single genre and made millions. I’m sure its not meant to be played like that though.

There is an algorithm about it in the wiki, which talking about the topic, the genre and what else.

I sometimes got 9.~ in multi genres and sometimes got 6 ~ its about the overall work on the game (of course take in mind the genres you pick, what you invest in game, the age you publish it too, the console, the demand of that genre to the age you picked and the console).