First of all, i demand that all the idea’s below will be implented before the end of the month!
Joking of course
But let’s get serious.
All though this idea will work better in a sandbox mode, i still believe it will add value in the story mode.
At the moment, the R&D Lab is a second half/endgame feature. The amount of research that is available falls a bit short in my opinion.
I think it would be a huge game improvement, if the R&D Lab would be available sooner in the game.
The end game research option like, Hardware, Internet oppertunities, Codename Grid etc etc, should stay end game.
I am thinking of having the R&D Lab available in the first office ( no slide screen needed ) and having some new research options, which i will list below.
The requirements for the R&D Lab could be:
- First Office
- Two Employees
- 20M available cash ( not the cost to open R&D )
R&D Lab Features:
- Topic Research
- Platform/Console Research
- Analysing Released Games
- Engine Research
And after having a Design Specialist in the Second Office, all other features will be available too.
Now having a lot of work taken of the hands of your Development Team, everything in the R&D lab needs to come at a price, otherwise it would be too easy to have your R&D Lab just keep on going as long as there is cash available.
Everything you want to research will cost Research Points and of course Cash.
Topic Research
Research new topics
Costs:
- 10 Rp ( same as it is now )
- 25K Cash
- 3 weeks to complete
For extra cash and time, research will be done about which genre goes well with the researched topic.
Platform/Console Research
Research and analyse a specific platform/console
Gives you information about matching genre/topic/audience
Costs:
- 25 Rp
- 150K Cash
- 8 weeks to complete
Released Game Research
Instead of adding beta testing to the game, and have players tinker with their games for ages before release, a way to have detailed information about the games you already released.
Telling you why a certain game was either Good, Bad or a absolute hit.
In a matter that it is not telling you how to play the game, but giving more hints and tips to improve or maintain your game quality.
Costs:
Medium games
- 75 Rp
- 250K
Large Games
- 150 Rp
- 500K
AAA Games/MMO
- 200 Rp
- 1M
Engine Research
Simply taking away the research from your development team, so they can focus on development/training.
Costs:
- Same Rp costs as the engine feature are now.
- Same price as now
- 4 weeks to complete
I hope everyone or anyone likes my idea, and of course it would be great if people could add or suggest anything that might make this work better.
If Greenheart Games like the idea and needs help on giving it a place in the game, i would be more then happy to help