I’m looking for a bit of advice from anyone experience with GDT Modding. What should I be looking for in order to stop the game’s time progression?
I’ve seen the following keywords in various places, though their exact purpose escapes me:
gameTime (I’m guessing this is literally just the in game time. Which is good, I need that.)
pause (I’m just not sure “pausing” is really what I want to do. What all does this affect and will the game unpause on its own?)
_timeModifier (This might allow me to zero out time progression? The underscore in front of the name would indicate I shouldn’t really mess with this though, so I want to make sure its exactly what I think it is)
Unfortunately the source code is (intentionally, so I’m not complaining) unreadable. I’m just trying to identify any elements of the game regarding time progression that I can modify.
What I actually want to do is completely disable the passage of time and make it to where the game time only increases when I call a particular function. It sounds absurd but it has a purpose in what I’m working on. I don’t really want to go in depth on what I’m doing until I’ve had time to explore.
Any help is appreciated!