Max Hype you've generated?

What’s the max hype you’ve all been able to generate?!
I got 575 today. Not sure how I could build much more.

As far as I know, there’s no limit. But yeah, it’s really hard to get that much hype! The most I’ve got was like… in the 400 or something…

I got 1000 yesterday, but i got my laptop rebooted.

how is 1000 possible!!
That’s just amazing.

I had too much fans on the G3, and too much money, so i had to make too much large marketing though it doesn’t make any difference. I’m on Year 70.

It was like 1400 or something :L Game got 8-10 reviews and aww yee.

I can remember getting over 9000 one time

I got 25,000 once (I used Cheatmode to get ALOT of fans and money and I got 1000 hype to start off with, but then it just kept at getting higher and higher till by the time it was finished it was 25,000 XD

Most I’ve gotten was a little over 600.

I timed my game perfectly, G3 was in 3 weeks, had my R&D do the campaign and I paid for marketing twice.
Also think it helped that it was a sequel…

Just 517 :smile:

I had that amount when i had 300k fans…it just raises with 75k after that game :stuck_out_tongue:

That doesn’t count. :stuck_out_tongue:

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I got like 700-800 hype once

I got friggin 200K. Not even using cheats. I was using that savegame for too long.

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Without any mods, Just playing the game normally I manager just over 900. That was in the year 72 and it generated approx 4000 design & 300 Tech points ( I used pretty much everything I had researched along with a flukey 11/10 rating…)

4000 design & 3000 Tech I ment :stuck_out_tongue:

How I achieved this? Start making AAA game just before G3 commences. Time it right and you will easily hit next years G3 whilst sorting them bugs out! Then if you prolong the release until the end of that year, your game will still be selling small amounts by the time you hit the G3 conference on the 3rd year! BOOM…extra sales

Thanks for the tip!

I kinda had that formula.

I did the G3 thing while it was early, paid my R&D for AAA marketing, paid my Hardware guys for custom hardware, and I did marketing twice between every step of making the game.
I was able to hype just above 1000.