Here’s a list of some swagalicious ideas I had for GDT
Topics
Note: Some of theses may exist, I had never gotten all topics in the game. Same for genres.
More specific sport topics (golf, football, etc.)
Gang (San Andreas!)
Exploration
Warfare
Gun Fu (Max Payne-ish)
Sandbox
Art
Band (Rockband/Guitar Hero)
Wild West
Genres
Beat 'Em Up
Shoot 'Em Up
Point And Click
FPS (First-Person Shooter)
TPS (Third-Person Shooter)
OR just Shooter ^
Stealth
Visual Novel
Hack And Slash
Survival (As in survival horror like Don’t Starve and Dead Space)
MOBA (Multiplayer Online Battle Arena like League of Legends)
Endless/Maze
Interactive Movie (you can’t forget Heavy Rain!)
JRPG
MMORPG
Roguelike
Employees
Dan Connors, co-founder of Telltale Games
Tympan G., graphic and musical designer at Kairosoft
Markus “Notch” Persson, founder of Mojang & creator of Minecraft
Tim Schafer, founder of Double Fine Productions & designer of Grim Fandango
Normand Corbeil (rest in peace), composer at Quantic Dream. Best composer ever, actually.
Dan Houser, co-founder of Rockstar Games
Leslie Benzies, producer at Rockstar Games
Sami Vanhatalo, artist at Remedy Entertainment
Corey May, co-founder of Sekretagent Productions and lead writer of Assassin’s Creed series
Jamie Keen, designer at Ubisoft Montreal
Features
Endless (as in story) game mode w/randomly generated consoles and company events
Creating DRM
Designing console specs
Settings (better options like V-Sync, resolution, etc)
Game release list including releases from other companies
Online leaderboards
Stocks
Full PR team
More conventions
Fully simulated interviews (can increase/decrease game hype and fans)
Getting reviews early (if demos are sent to reviewers while generating hype)
Creating new offices in other countries
Action genre is pretty much the shooter genre or the hack and slash depending on the setting you place it as. Imagine the medieval + action is like mount and blade or chivalry. Military + Action is like your shooter games like contra or call of duty. Most of what you just added are pretty much what’s already on however it’s in a “true” genre.
I understand where you’re coming from. I just think having us spend more research points on more specific genres just allows us to waste said points faster. Plus, it could allow different sales faster, like if more players want hack 'n slash games because of a new Devil May Cry or more shooters because of a new Call of Duty. But I do see what you mean. More specific genres just allow a lot more underground features.
What we can actually wish for in this game is not newer genres but the mixing of genre, like mix “horror” with "fantasy and you get “dark fantasy” like Warhammer Online, mix “Military” with “space” and you get a space combat game like Freelancer or Wing Commander. Mixing Genre got a potential in this game to add in more then just what we wanted.
If they really want to have so much topics and genres in my suggestion they should release a database that people will help in edit to get most profit able success.
Can’t believe that nobody has noticed you can’t make a Platform game such as Manic Miner, Mario, Spyro or anything such as Prince Of Persia or Tomb Raider as they would be Platform/Action games
I would create a topic to talk about my own ideas, but I think this one will do.
I thought about a few things you already said, and a lot of others (like the demos reviews to generate/decrease hype) I considered really good.
But the thing I wanted them to add the most was characters. Not only naming them, but somehow designin them… Like create a bar for moral. Another for power. Things like that… And if you don’t add story/quest or dialogues the character will tend to suck, but not necessarily. Mario was freaking almost no-dialogues, weird plot and he’s probably the most sucessfull videogame character ever.
You could get license not only to consoles, but also lets say to books. Or movies (the game should get a secret extra % of sucking in that case. Seriously). Or you could invite that skate legend Bony Walk to be the cover and name of your skateboard franchise. It might work well…
And also, I wanted to know more about the fans. I know they exist, and I know they don’t like bugs. (I know this might be just a little too much) But you could have different profiles of fans. Or just let’s say one “blog” that represents them all. “I can’t believe they finally launched this third game I waited for years. My life feels complete”. “Seriously, when they will stop making ThatGame sequels? What happened to that company who used to be creative”. And so goes on.
Oh, and two more things: adding a difficulty bar (for the game itself and for producing games) and to let people publish games for your console. Sell licenses (or maybe give it for free to startups) like, I know it would not be easy, but I would like to have other companies to deal with.
These are some great ideas. I hope many of them will be in GDT2.
I would personally want to do something like this on the example of one of the most know companies Rockstar Games. GTA game with topic Crime and great combination with Action/Adventure and after the development faze is complete we would have an “unlimited” time to polish the game and bring the little details to life like R* is always doing. And by unlimited I mean potentially we could polish the game infinitely, but after some time the polishing gets slower and slower and our speed skill, or design could improve that. It’s a pretty weird idea, but when I want to make this amazing game that I always wanted I would need to polish it a little more and possibly add some features before I release it to the world. And making updates and/or paid or free DLCs to the released games.