It’s always really interesting and disconcerting in equal measure when I see a different commentor post EXACTLY what I was going to say! So I would like to double up on what A_Person said, but add more data:
- I already have GDT through Steam and have no interest in double-dipping.
- Even if I did want to, I own an Android.
- And I always download games from the stores (in this case Google Play Store) rather than emails.
- That said, I did open the email/newsletter and read it as I do all dev emails, for whatever that’s worth.
In addition, for me specifically (and I’m sure this data point will be absolutely worthless for you, but who knows?), I’m a Let’s Player and get close to a dozen emails from devs per day. I am not important, my channel is small time, and – aside from applying to work for you a year ago – I’m sure you’ve never heard of me, but over a dozen dev emails per day means I click VERY few links within emails just because I don’t have the time. Unless I want to cover the game for a channel and am requesting a key, just knowing the product exists is enough.
In this case my tiny audience is almost exclusively console and PC based, and have no interest in mobile games. I did signal-boost the news privately to a few fans, but not enough to make a general video about it. (My channel doesn’t do news anyway; I’m fully a Let’s Player.)
That said: in response to your reply to A_Person, PatrickKlug, apologies are not necessary! I didn’t feel you were complaining about fans at all. When doing data analysis (or any sort of scientific breakdown) I know language tends to be a little blunt, but it’s just to focus on the facts and not editorialize too much. It’s awesome you are so transparent regardless! Transparency, especially for indie devs, is INCREDIBLY important. Most of us can’t trust the triple-A companies anymore, so trust is definitely an advantage of all indies (and why it’s fragile that if they blow it, they will sink).
Not to suck up, but I trust Greenheart Games a lot. The Piracy Experiment was awesome and showed you all care about your games, AND care about your fans (especially your paying fans), AND have the chops to do something different and fun. I’ll probably buy your next product regardless what it is just based on my history of experience with you. So definitely don’t give up; I wish you the best, and just because you declined to hire me last time doesn’t mean I won’t be happy to help you however I can in the future, whether that means a second application attempt or just my purchases of your products.
Jon “PyroFalkon” Michael