As a disclaimer, I’m personally a big fan of the way the game handles hit games. The idea that you can’t get repeated 9.0+ hits without upping your game keeps the game challenging, yet rewarding. However, I know there are quite a few players who don’t like this method. Allow me to suggest an optional alternative: The Rolling Industry Standard.
The target game score would no longer be based on YOUR last smash hit. It would be based on a rolling industry standard. The standard would be set by your garage smash hit, and then slowly increase over time automatically.
When you release new games, they will be compared to the industry standard, rather than your own personal records, when determining ratings.
If you beat the industry average by 20%, you’ll earn yourself a 9.0+ hit. However, because we are dealing with an industry average the target score would not immediately become the score set by your hit game.
Instead, the rate of the industry average increase would go up and the standard would rise more quickly until it reached the standard set by your hit game. In essence, you’d be setting a target for the entire industry to hit.
The practical upshot of this is that you could follow up your smash hit with another game using the same engine/employees/sliders and still get another good game. It won’t be quite as good as your 9.0+ smash hit, but it would more than likely be an 8.0+ “good game” rather than a 6.0-7.0 ‘meh’ game.
This would also make the game more forgiving to players who greatly overshoot the industry average, as it would take the average a fair amount of time to catch up.
To add to this, the ‘sabotage a competitors game’ event would actually do something. If you choose to do that, you will actually slow the industry average down temporarily…
Eventually, a player who failed to innovate at all would be left in the dust by the average and their games would get worse and worse, eventually leading to bankruptcy. But that is a natural failure state; failing to innovate in this game should be met with bankruptcy. This alternate method is merely a means to address the problem caused by being too successful.