Improving Game Engine design

One thing I would love to see is Game Engine details. Example: In my RPG Game Engine I have Better Dialogues, Branching Storyline, and Open World. The problem is, unless if I write it down, I can’t remember what it is that I have in my Game Engine. Another example is I have two main game engines that I use, one for strategies that focus on AI, map editing, etc and the other is for RPGs that focuses on Storyline and such. But sometimes, when I go to make a game that is neither of those genres, I can’t remember what exactly I have built into my Game Engine. It’d be nice to be able to click on one and view what I have in it. :slight_smile:

This has actually already been suggested. If you’d like to add to the discussion, you may do so here:

http://forum.greenheartgames.com/t/engine-comparement/1371

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