I'm Writing a Paper on this Game! ....and I Need Some Help from the Devs

Currently, I’m taking a class on Piracy and have decided to concentrate my final project on modern e-piracy. I’m basically arguing that internet piracy has the potential to disrupt profits but it can also be used to promote a product. I want to use this game as an example of this (i.e. with it’s modified pirated version gathering lots of media attention) but am having trouble finding how many copies the game has actually sold.

My question is, does anyone know how many copies Greenheart Games sold of Game Dev Tycoon? I’d love to have a month-by-month breakdown, but overall sales would be fine too.

Thanks,

Game

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I hope @PatrickKlug or @DanielKlug answers this. Good luck on your paper, anyways.

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Thanks! I’ll happily post my paper when its finished (if the devs or if anyone else are interested.)

Nice hope you do well on the paper… @PatrickKlug or @DanielKlug should help you! :smiley: Good Luck!

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Is there anyway to contact them directly? I don’t believe they’re going to answer here on the forums…

PM them just go to there profile and click Private Message. You can PM Patrick here: http://forum.greenheartgames.com/users/patrickklug/activity

Hmmmm, it seems I can’t do that. Could it be because I am of “new user” status?

Maybe you can also get some information from the blog post here: http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/

ha I actually found that article already, it gives a cool perspective on the initial players, but doesn’t give the total sales, sadly. Maybe, someone could someone maybe PM Patrick or Daniel for me?

This is just a guess from some research that I did. This does not take in effect of development cost etc.
This may not be completely accurate this is a rough estimate. There may not have been game copy’s that were running at this time either so you need to take that into effect also.

Lets say that the 3104 pirates all had the $10 version of the game so if it was that way the pirates would have stole $31,040
from Greenheart Games.

Lets also look at the 214 legitimate copy’s of the game that were out we are also going to guess that all of these copy’s were not from the Windows store. So the 214 copy’s would add up to $2140

This is just a rough estimate only Patrick and Daniel know how much money they made from the game and how much money it took to develop it. I would also recommend if you do not live in the US you will need to convert this to the currency that your country uses.

Eh, I was hoping for official and more up to date stats. The game has since gotten much press and exposure.

There are no up to date stats sadly only estimates :frowning:

@PatrickKlug

@PatrickKlug Help! D:

Sorry, we can’t help you with that but there is a great article about piracy that you might be interested in:

www.tweakguides.com/Piracy_1.html

I don’t think that there is any question that piracy has already disrupted this industry for years and will continue to be a force for change (example: trend towards freemium games or even early access). To just say it has the potential is simply incorrect. In our case I don’t think that it would be right to say that ‘piracy’ promoted our product. It was the story about the ridiculous reality of piracy that caught the media attention and inspired people. I think we were very lucky with that.

Good luck with your paper and I hope the above link gives you some insights.

haha Well, thanks for your response, Pat! Already turned in the paper, regardless.

Hopefully the teacher doesn’t share your viewpoints. :slight_smile:

(Also, I’d like to stress that I don’t discount the negatives of piracy, I just point out the potential positives.)

Also, since the paper is finished, I’d happily send it your way if you’re interested, Patrick. If not, it’s cool too!