case WM_KILLFOCUS:
mutesound = true;
break;
Could you implement this at some point in the future. Thank you for your time.
case WM_KILLFOCUS:
mutesound = true;
break;
Could you implement this at some point in the future. Thank you for your time.
what does it do
It just means when the game is no longer the target window mute the sound. So if you alt tab out of the game you wont hear the music playing.
Thanks for the feedback and the valid suggestion!