No one forces anyone to come back but just wanted to point out that the current unobfucated code is one giant JS file. not the same as having access to the fully-structured code and the freedom to just change stuff directly.
I suspect it will be the same as early GDT modding. There will be some motivated core modders at the start, and then others will join when they see some progress/direction.
@PatrickKlug I’ll stay faithful with my opinions. Needless to say, I won’t be joining in. I’ll continue lurking in the backdrops of 11 different forums, reddit, and various other social things. Although I’ll have to agree with you - I must’ve misread, or misunderstood. Nevertheless, I’ll also have to agree with you on your second point - It’ll be a lot more popular down the line than it will be at the beginning. I wish you good luck with this.
I think the developers will eventually join the cause when the project actually starts making some progress. Even if only a few members join, I still think we can get a lot done.
If it goes through we still need some kind of team lead, we still need to decide stuff like that.
I’m ready to donate my competitormod code, and I have a few idea’s like adding new offices, customizing furniture, ect to GDT.
There is a lot of cool stuff we can do with this, I’m pretty sure @DzjengisKhan will almost be done with his exames and maybe he’ll join the cause as well?
Me and @janch32 have an ownCloud setup which we use for our personal stuff for now, but we’ll happily open it up so we could possibly use it for development too We might end up using Github though, but whats the point of adding DLC when you can just download it from Github?
Sorry for the silence. We were at the Game Developer Conference in San Francisco (came back yesterday). Initial goal was a decision by mid-March so we are on track to hit that.
By that logic, we shouldn’t release our code either. I really don’t think it’ll be such a problem. Those who want to steal our game/your mod, will do so regardless.
(Not-so-)fun fact: A day after we released GDT, some Russian hackers had already unpacked our code and hosted a partly-translated online version of the game online. Unfortunately for them they used our ‘cracked’ version as the source …