So, while I know that the game is indeed only designed to last ~30 years, I kept playing to see just how far I could take it. I saw the recent post about the end-game being broken, but I couldn’t stop laughing the whole time I kept going! I found the entertainment value of continuing on for 70 years
Apparently, my studio sells games/MMO subscriptions across dimensional lines, and I have single-handedly bought the entire world and converted our civilization to a type-2. I love this game so much, and felt that I should share my studio’s success.
I have screenshots, but new users can’t post images.
(correction, here is my screenshot: http://imgur.com/RBpSXCB )
Stats:
Year 71
Month 11
Week 4
28.4M Fans
Cash: 2,111,779,100.1M (Read: 2.111 QUINTILLION Dollars)
Top selling game: "MMO Of God 2"
Units sold: 423,114,813.4M (423 Trillion units)
I have 3 other MMOs, a 2nd-gen console at 9.2M in sales, 92 released games and all research.
I just keep laughing every time I release a new expansion for my primary MMO. My studio’s budget will swing by 10 times the entire world GDP every few months and it just keeps me laughing endlessly. I know I’ve gone way past the “end” of the game and that the scale has been annihilated, but it’s just too funny to stop!
I just want to say “Thanks!” to the wonderful team @ Greenheart Games!
Edit: Fixed a grammatical error, and added screenshot link.
Lol great work, I’ve played until year 40~ something, didn’t reached particularly to 2 Gazillion in cash but did managed to maneuver selling over a trillion records.
@Minister_Max Maybe I just have a beefy system? shrug It gets some pretty serious slowdowns from time to time, and switching between R&D, Dev Team and Hardware Lab can be somewhat unresponsive or choppy. Nothing that kept me from acquiring enough money to build a Dyson Sphere out of $100 bills. LOL
@IMNoob I went form 3 billion to 2 quintillion in about an hour. It was pretty crazy how fast the MMO grew after I had a few perfect marketing timing streaks (G3 convention, my convention, AAA marketing and run a large campaign), and some ungodly high scores on expansions. I Managed to get perfect 10s on the game, so it probably skews how the expansions are received and basically makes them near perfect. I haven’t really done any research into how they game rating system works algorithmically, so I could be horrendously wrong. That’s just how it feels though.
your small game company seems nice. maybe i buy it.
i’m in year 107 and have 681.338.270.138,9M
my MMO sold 118.120.715.139,9M
i guess a few hours more and maybe 5 expansions we had to move away from IPv6 because there are not enough adresses to keep all player connected
my console has a marketshare of 29,7% and has recently pushed the PC share under 10%.
i have 1 Billion fans. the first normal AAA game i made after shutting the MMO down got me a score of 7 and 100M sales in the first week.
yeah MMOs are broken. think will be fixed soon. it should be subscriber numbers and monthly fees and not ony sold copies