I cannot for the life of me figure out AAA games

I’m really struggling to make a good AAA game. Every game I have made is an adventure game so I have the sliders down. I have 2 world design specialists (both of them are also design specialists), a graphics specialist and a dialogues and story/quests specialist. However I always make mediocre AAA games. I made a AAA MMO which is selling quite well but got half baked reviews. I think the issue is that my employees are over worked. My story/quests specialist is at 130% just doing the story. Same for my dialogues and world design specialists. What can I do about this? I really want to make a good AAA game.

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Your approach is great, BUT …! You’re doing it wrong.
First: You only need to have one specialist for each item (not two specialists for the same item). Second: You need to have specialists in the most important aspects of your games. Do you use a lot of graphics? Have a graphics specialist.
Third: Let all employees be exhausted … And give them vacation at once. The staff will relax and you will not have to give away holidays during the development of the game. The point is that the development of one AAA game is as long as the WORK-HOLIDAY cycle.
Fourth: Choose the best combinations of themes and genres.
Fifth: MAY NOT SHOW YOU PERCENTAGES ABOUT IMPLEMENTATION OF GAME FEATURES! Feel free to remove a few functions.
That’s all for now!

Your Story/Quest specialist gets the 130% workload, because I guess you follow a guide that tells you to put the sliders in a certain position. Even though most of the time an important slider ( +++ ) is all the way up, that doesn’t mean you have a lot more freedom when it comes to slider placement. Important to know is that +++ means at least 40% Time Allocation and not the slider at 100%.
Sliders are just a tool for Time Allocation.

Time Allocation is difficult to see, because unmodded you won’t see actual percentage in the Time Allocation bar.

AAA games also fail to give good reviews if you are not using at least 3D Version 5 graphics.