No, something that adds easy adding of Lab Researches for example, because I can’t get it to work by myself
But I am not dissapointed with these
Well that could be done using the UltimateLib. A workshop edition will be out very soon, so that you can add a new lab research by writing:
var myRnD = {
id: "UniqueID",
name: "Research Name".localize(),
pointsCost: 1000, //Research cost, this is gathered over time and the speed is controlled by the lab budget.
canResearch: function (company) {
return (a.staff.length == 3); //Returns a boolean value. Perform flag checks here.
},
iconUri: GDT.getRelativePath() + "/images/yourImage.png", //Path to icon for your research.
description: "Description of your research.".localize(),
targetZone: 2, // HardwareLab: 0, RndLab: 2
complete: function () {
//Stuff that happens when the research completes.
},
repeatable: false // Allows the research to repeat after it's been completed.
};
UltimateLib.Research.addRndResearch(myRnD );
For more information please take a look at:
http://gdt-ultimatesuite.abesco.de/docs/
(this docs need an update, too, but most of it will stay)
Yeah, I understand, but I would like it to do non-UltimateLib. It’s not that I hate it or something, but I wanted to do something with it after Steam Workshop is done.
You have the choice
- Use UltimateLib
or
- Just take a look on how we did it in ultimatelib, and try to brew your own implementation then
Choices? Well, Easy, or Hard that will never work. Haha, Alright.
Are you sure about the second choice? ‘Steal’ the code or something?
Google is watching your eyes on “stealing”
So?
They will publish it to the news on flipboard
k. But don’t get off topic.
Some additional hints for publishing to workshop can be found here:
http://forum.greenheartgames.com/t/hints-for-publishing-and-managing-your-mods-on-steam-workshop/14261
If i choose my .zip file it says that i can’t use it Please help.
i have the same problem, i use UME and i cant release my mod
UME i s outdated. AFAIK it uses the old mod format
oh ok, thanks
EDIT: do i make my mod in a custom mod folder, do i need to make a folder of it or what?
What do you mean by a custom mod folder?
If your talking about a folder to place all the code and stuff for your mod, then yeah, you just make a folder.
what files or items do i need?
You can find everything here
I use UME.