The rule is, you have do do a little better each time, so how do I consistently put out good games.
Also, by improving, does that mean improving by genre or strictly game-to-game?
Say I were to make a, I don’t know, an RPG genre based game and then I made an Adventure game. If my next game after the Adventure game was RPG, would I have to improve a little based off my last RPG game or would I have to improve based of my last game? In this case it would be an Adventure game.
Just in case you’re confused
RPG - Adventure - RPG < Would this RPG have to improve based off my last RPG or the last previous game, which is an adventure?
You need to improve over your last best game, not your last RPG for example.
To keep making high score games, it’s best to do 2 sets of training ( Design or Tech and then Speed or Research )
Add a engine if you feel you will come in short.
You can easily see after Dev Stage 1, if you are improving or not.
Thanks for the help.
Just for clarification, you wouldn’t suggest turning on a new feature every game if you could. Only if you feel it’s needed, correct?
While that might be true… Tyler_Moore’s post is a great place for a beginner to start. Beginners might not want the complexity of your pdf right away. Second time though the game its a great read though.
The guide might be more complex, at least it let’s the players play the game instead of copying some sheet and still not understanding why some games score high and most games score low.