How to make a Classic RPG?

I’ve been running my company for about 8 years at the point of writeing and I Mostly made RPGs, Maybe I don’t know what to do with the sldiers properly but I kept score 6-7s on my RPGs at best, I made a few side project casual games like aCasual Racer for one of the hand-helds, but then I made a new sparkly Game Engine, so I decided to test the puppy out, and for a better XP Boost I picked a geanra combo I never tried before, Military Action. I kited it out with all the new gadgets I researched over the past years, and BOOM instant classic…

Is the game hardwired to make it easier to sell Shooters, or am I just not really good at finding the “Sweet spot” for the RPG sliders?

To me it sounds like your Tech is severely outweighing your Design points. RPG’s should have roughly 40% more design points than tech points (after all, its all about the story and dialogs right?). Best thing i can suggest is try not to have too higher tech employees working on the tech stuff, try to keep it down, also make sure you don’t put in too much flashy stuff on your engine and AI, turn everything off which isn’t to do with the story or design.

RPGs are my favorites. They sell really well and work on almost everything. I normally always get 9+ ratings on them. You need to get a lot of design, not so much tech. Max Dialog, Story and World design. Completely ignore Engine AI And sound, with the remaining Gameplay, Leveldesign and Graphics anywhere you wish, I mostly go 50-80% on those depending of what I feel like the game needs.

Well it seams like I’m playing Hot potatoes all the time, every other major title I made that would normally need a Publisher ( I fly solo, fuck EA) and it often sends me packing tot he red zone, Just now I was given a Loan proposition of 500k and a 1 mil revenue, stating that if this game Bombs I’m starting over. And the Reviews came back with a average 9.5 I made about 10 mil and the game keeps selling, should I keep pushing for a Sequel boom while I have the capital or play it safe and accumulate cash for new game innovations?

EDIT:
The game clocked at 1.7 Million copies sold and nearly 18 million game revenue - ALL without a Publisher :smiley: Dunno if thats much of a achivment, but this si the first AAA title I made, And it’s not a bloody Shooter sniff.