My MMORPG Dungeons and Dragons always seems to go under with maintenance costs, while G3 is the only thing that boosts sales, but that only lasts something like 2 months. What can I do to permanently boost sales?
The only thing you can do to improve MMO sales is to make expansions. Basically they setup MMOs in the game to use the buy to play method, so the only income you get from them is game sales, not subs or micro transactions.
Ok, thanks!
Last time i did a MMO, this didnât work.
Made a expansion every year, improved review score every single time and after expansion 6 i needed to cancel the MMO, because i was going bankrupt. Used own convention with every expansion.
http://forum.greenheartgames.com/t/most-money-ever-got/5792/7
Answered your question in Most Money Ever Got It looks more clean on the actual topic so click here to see it better.
Does not really answers my question, because i am already using the same method, only using own convention.
Sales just canât keep up with maintance. No matter how well the Expansion are hyped.
This is odd⌠make a new save of your game and then make a new MMO. Only expand it when you make a new game engine. See if it holds up. Usually for me G3 helps alot.
I canât make any new engines, itâs already maxed on the 3Dv7 and all features. I can only add features, but improving game score isnt the problem.
Hmm⌠can you give me your approximate game date and fanbase?
Started the MMO year 31 and had 4M fans at that time.
I think itâs your fanbase. I have around 50 million fans. Maybe make a MMO when you have 30 million fans, or do you have that amount right now?
Not yet but iâll try again, with more fans. Thanks
Your welcome
You could always get a Special Event to hype up your MMO
You have to make sure that your MMO when it launches is a minimum of a 9+ game, as this provides you with an 18months buffer before it becomes unprofitable.
What you also want to do is not release it with âMax Technologyâ so you actually can expand on the original concept.
In-fact generally what is best is to release it with Graphics V5 as a Large Project, almost nothing else.
Then simply add a feature each time, once you max the features for Large; then go to Graphics V6 for the next one.
Also Iâd highly recommend License Engines and starting off with the SDK included ⌠might sound stupid but it only costs to add it to the game itself not use it, so as the units sold increases the larger income you get from the SDK âsalesâ (itâs weird like that)
Now when you release you unlock Expansions, this is Sequel (which downgrades scores if you make it within 3 years of the original) so you can simply crank these babies out as quickly as you can. Each time they will add at least 6 months of life, usually covering their cost.
Once you release your first expansion you will unlock âReactive Questsâ, which will increase popularity regardless of the score⌠between in project, send you guys on holiday, train them twice (game dev gems) then knock out another.
Each time you do it you should average 7+ even if you didnât change anything, still you want higher just play with the sliders a bit each time adding focus a bit more elsewhere. Silly, shouldnât work, but can have the affect of just renewing interest for another 18months if itâs 9+ again.
The problem literally stems from the fact that you need to get a better score each time for a 6+, needs to be 15% better score wise to be 8+ ⌠so you know just keep training, just keep releasing, just keep slightly tweaking the sliders. I will tell you this, doing a Multi-Genre MMO is often going to cause issues⌠so focus on one thingâŚ
I donât think using Graphics V5 in a Large game for a MMO is the best option to choose. I made a AAA, graphics V6, MMO game and thatâs the only MMO which scored a perfect 10 on my side.
Dont forget that the version of Game Dev Tycoon will effect MMOâs. 1.3.12 + included balancing for MMOs. Anyone using earlier versions will have much larger profits.
Hahaha, Thatâs why i wasnât able to reproduce my insane amounts of cash. Been using 1.3.13 since it was released.
Any other changes coming for the MMOâs?
That depends on feedback. In general we feel they are much more balanced now.
MMOâs are fun too make, but i always feel rushed to make expansions.
And there should be a cap on units able to be sold. Something with scaling of the review score and platform it was released on.
I will think about a proper way for implenting and make a new post