How do you keep MMO's alive?

I still have v1.3.2 (haven’t bothered updating yet, lol) and I’ve sold 438,891,948,800,000,000 units for my MMO… I see why you wanted to balance it!

You are not by any chance playing a pirate version of the game right :octocat:?

Since there is a pirated spoof version going around, i was curious about that game version and all i came across with were the nornal 1.3.2 versions.

OT.
All though i like the fact that MMO’s from 1.3.12 and up are unable to produce insane sales and money, i would like them to have some more changes.

It shouldn’t be a perfect 10, if it is then you might as well take it down after the initial 18months as it won’t make any money as the expansion packs will only be alright and you will bleed fans.

You need to upgrade them slowly to maintain the popularity while keeping costs down, in the final year you want it up; then go all out. Make it a AAA with everything, will net you insane amounts of money, then just drop it before the maintenance costs rise too much.

Right now there isn’t really much in the way of a downside of simply dropping them.
Something I would love to see expanded upon with them is for them to be “Subscription based” instead of Sales based with a slider (like with Hardware/R&D) for Server Costs.

I feel that an MMO should be one of those end-game things that require more dedication and focus to maintain, right now it is possible to leave them (unless they’re too big) in a slightly unprofitable state then make back all your money with a title in-between followed by an expansion.

Also wouldn’t mind if the “sales” view showed the previous 3 months only, as it’s difficult to see what is going on when it hit 6+ months. Same with the normal games to be honest, I mean their sales graph could be added to the Game History if you want to see detailed over time sales; with the one in the top-right providing only 1-3months of information so you can more clearly see what is going on. :smile:

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I agree, Leyvin, that it’d be nice to make Subscription based as well as Pay to play. Set a slider for server costs, such that the more you pay as the company, the less the subscription fee would be, thereby selling more units. Obviously, that means you can decrease the amount you pay, which raises the fee (and makes more money), but you’ll sell less units overall. Somewhere in that mess, it changes the number of fans gained and randomly generates news reports when you change sliders.