Hey guys
I’m playing at Year 120 , and when i make a game i have more than 4k Design and Tech but i also have 1k bugs , that take a while to correct.
I want to know what are the calcules used to calculate bugs, to aid me getting less bugs on my games.
I have 900+ Tech in each staff, and i make them work after they came back from vacations.
I also Have 900 Research and 900 Design, and almost 900 Speed in each one
Hope someone can help me