I hear alot from users complaining about failing just after moving from the garage to the office and while ive read lots of various tips regarding this, none (as far as i know) have mentioned something i noticed and is probably the biggest reasons people find just after the move, its alot difficult…
When you move to the office and hire another person, you will notice your health bar drops about 30%.
When your (or a person you’ve employed) health bar is not at the maximum, then your skills are lowered and that affects your/their performance.
When a new person joins the team, you will notice their health bar starts at the bottom and works its way up. If they are put to work on anything, while with their health bar is so low, they too will be totally less productive.
So if you hired 1 person and decided to work on a game straight away, because there was no “getting to know you period” between yourself and the person you employed, you low health bars will mean any game you make, will be not very good and so wont sell well, meaning you go bankrupt.
Now, if after hiring 1 person you then hire another straight after, when you hire the 2nd person, your health bar drops another 30% and so do any of the other employees health bar and so on.
If you dont believe me, hire 1 or 2 people in quick succession, then try and take on a contract,you will struggle to complete even the smallest ones, on time.
To get round this, i hire just 1 person at a time, so i dont totally use up the whole of my health bar in one go. Then either do some research or take on contracts just for the RP, if i can afford the penalty of not completing them, until both our bars are totally full.
I will employ another one, just after sending my first employee off on vacation. If you do this, the new arrival of the staff member, wont affect your other employees bar when they are on holiday. That way i only effect my own health bar.