I made a Sci-Fi Action game for the Gameling, targeted at Young Audiences, and got a 9.75 total. That franchise became one of three major franchises of my company, and not only skyrocketed my out of the garage, but gave me about 7M to jumpstart Stage 2.
The next big hit was a Steampunk Adventure/RPG for the PC, at Mature Audiences. From that point on the company basically specialized in RPG games. This franchise churned out about 5 games over the years, each getting at least 8’s.
Finally, a publisher deal struck the final franchise which worked… Werewolf/Action/Adventure
Ill try some of these later today, i followed most of that wiki and i still seem to suck/fail
The sliders throw me off and seem to be the main cause i struggle
I’ll try some of these later as well. In my second run I managed to make two big hit games, one being casual another being a vampire RPG aimed at mature audiences. What I want to know is, based on the RL stuff in the above post…
How can I make… visual novels aimed at mature audiences? I’m only in the small office at the moment and haven’t really specialized in anything yet. I hope visual novels are an option.
Hate to break it to you but visual novels never come up per se. You get plenty of topics that would suit a visual novel - romance, mystery, detective etc - but the closest I could think to actually making one is to focus on the genre being adventure. Great adventure settings are all about dialogue, story, world design at the expense of level design and AI. That sounds a lot like a vis novel to me. Any of the three mentioned above all work well when marketed to mature audiences (I even got a round of 9s from a Romance Adventure aimed at adults on PC late in Stage 2). Hope this helps!
Have to agree with redsoul about the real life series thing. For some odd reason I decided to make final fantasy(odd I know) and when done right it goes pretty well. Though I really should look up the real genre and such of that one and it would do splendidly. But it did seem to do pretty well as adventure and rpg so maybe if I could do a combo genre it would do even better. I even named on pokemon doing that as fantasy/rpg and I think that one did pretty well(though would of done better with a young audience).
Though don’t know if someone posted this. But I’ve done well using it’s tips for combinations in combination with this which is from another topic in this forum. I can get to real office using it(though I try to wait until I have 3m before I move).
Though looking at my game history with some of the ones i mentioned this is the result:
1.) Final Fantasy on pc as a adventure for everyone was rated 9 cost 59k to make and produced 2m(though somehow and don’t know how it happened but i somehow made it on the gameling same topic but action and young and only produced 1/4th of the revenue) I released the one I started this point with on y5 m6 w2.
2.) Oddly enough though a game produced right after it did really well: Kids sports party y5 m11 w2 rated 9.75 produced 2.9m. It was on the pc and for young audience
See if these work for you guys. But I will admit, these combinations if the sliders are done right do amazingly well especially if you keep your engine up to date. As well as really train and know when to give employees breaks. As well keep with the movements and don’t sue the heck out of fans and don’t fall for obvious scams like the propositions XD That seems to be when I do the best in this game. I think I might even try some of these again soon listed in this topic
Thank you! That advice actually has helped me a lot. I actually read the wiki after I posted my response, and thought about the Adventure genre closely fitting to visual novels. xD (I’m a writer and stuff, so visual novels and things are right up my alley. I love playing them and would like to make them myself. >>)
No problem! The wiki is by far the best source for looking up good combos, just don’t focus on it too much or you’ll end up feeling restricted in what you should create as opposed to what you want to create. I’m going through multiple times following different dev routes i.e. major open world rpgs like Bethesda, or becoming a branch of Nivendo’s exclusive only IP devs, or even go as money hungry huge as possible through AAAs and yearly products ala EA, but visual novels never even occured to me until now.
Nice i use it too, but more exactly like sometimes here shown is very helpful but overall i dont got a clue still
Name: EVE Online ( Expansion was named Dominion)
Size: Large
Group : E ( Everyone)
Topic : Space
Genre : Action / Strategy ( for the expansion) MMO
Platform : PC
GFX : 3D V6 ( lvl 3 )
Stage 1
Engine ( lvl 11 ) ~80-85% / Video playback and Advanced Physics [ 98% implemented ]
Gameplay ( lvl 11 ) ~ 80-85% / Mouse, Gamepad and Virtual Reality Headset [100% implemented ]
Story ( lvl 11 ) ~20-25% / Branching Story [100% implemented]
Stage 2
Dialogue ( lvl 10 ) ~10-15% / Dialogue Tree [100% implemented]
Level Design ( lvl 11 ) ~ 60-70% / Easter Eggs and No loading Screen [100% implemented]
AI ( lvl 11 ) ~85% / Self learning AI [100% implemented]
I used Boost on every Stage for the Important Employees, i hope you know what i mean.
Here is a Screen at the end from all the Sliders and my Crew i used.
My successes came primarily with different topics in the RPG and Simulation realms.
I got to a point without changing sliders much I could pump out a Sports sim, a couple more, then a few rpgs and be golden.