GDR v5 or whatever

Q: Jordan what should we be expecting story-wise from Ironmaul?

A: Well, the story is very slow paced in the beginning, you begin your quest in a room, no memory of who you are or where you are. you advance on, and slowly pick up clues. after a time of grinding, exploring and finding more clues, you realize you have a purpose, and then your quest to slay **** Begins and Quickly ends when you perish in a locked room, fooled by him

// I came up with the final role of Atari Power. I will be the 10 day update. I give news so that players can join in at anytime and am a good American marketing place starting campains to bring in games not localized and spread word about good games. K?//

ok

Well that sounds intresting but,
Q: How are you actually going to capture storytelling like that on the atari?

Q: Or will the story also be explained through the game manuals as many developers have been opting for?

A: Well, most of the game is an 8-bit first person experience, but it is possible to animate text on the atari. using the text we can pull off quite the story.

Q: So alot of the game is story blocks?

A: Its the same as designing pixels.

A:Yes, when you are not tapping away to traverse the seemingly endless maze of tunnels, you are reading.

Tell me when you’re done with this interview, I’ve got an announcement to make.

Q: Well wont having to focus on these story dialouge boxes take away devolopment time from this new gameplay mechanic you spoke of?

A:No, the gameplay is still there. we just wanted a more intense story line than in our earlier games.

Kay I only have one more question.

Q: Okay and as alot of my fans are wondering, will this game’s sucess bring WizardTech back from the dead?

Okay where getting way off topic and I’m just waiting for Jordan to respond. Not rushing though.

A: Most likely not, but if we see a rise in profit then wizard tech may come back.

yay now I make announcment rorl. (Rorl is basically what the asian stereotype accent version of lol is like.)

Interview will publish in a special edition all Mythical Games magazine the day before midwestern release.

June 20, 1978

Ironmaul Caverns has been Released for the Atari 400. the game is a first person 2d dungeon crawler with heavy story elements, advanced inventory system and many plot twists and puzzles. the game is for sale on the east coast and in select regions of canada. in a few days, it will be released to the midwest and western regions