gameplay.staffFired triggers in UI._generateJobApplicants

I’ve noticed that the wrong event key is firing in UI._generateJobApplicants in the source on the github repo, is the repo behind? Or is this an actual bug? (I’m not actually bothering with it, but I just noticed it on one of my modding endevours)

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Well, how about that find! I checked the code and you are right, it fires the incorrect event. I don’t think anyone reported this before so well done! :cake:

I fixed it. Will ship whenever we do the next update.

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Awesome. Bows politely

(Also cool, now I understand where mod-based bugs in the original source go, so that’s also good :slight_smile: )