Game with poor raitings... let me abandon it!

I’ve had a vew games with average raiting 3 or less and if it was my company I would abandon the game and not sell it. or at the very least lower the price allot.

PS: the “your topic is similar to” none of the suggestions are even close to what my topic is.

I would agree to that, I’d rather ditch a game that wound up being bad rather than keep losing fans from it for weeks.

Game companies don’t do this. I’ve never heard of it happening ever. It’s not a reasonable feature to include in the simulation.

That said, game companies are also better at realizing when they’ve got a stinker, and are willing to trash games before they hit the market at all. At the screen where you decide to release the game or trash it, the game ought to guess what kind of rating the game will get. It should be overly-optimistic every time (your team should never hate their own games), which just makes it all the more pressing that you trash a game if your team guesses it’ll get a 6 or less.

1 Like

The thing is, by the time reviewers have it, which is a week before it would hit shelves, it’s already gone through manufacturing, it’s already been shipped, people have already preordered it. It would be detrimental to do that in real life, which is probably why you can’t do it in-game.

As soon as you know your total Design and Tech points, you can simply add them up, if they’re not about 12% more then your previous game, you know your review score will be lower.

Also every genre has a balance. For example: Action has a 1.8 Tech/Design ratio.
So if you have a game with 88 Design and 95 Tech points, you will have a ratio of 0.9.
Meaning your game will have a bad review most likely.
You can choose to trash the game instead of releasing it.

Have you played Super Mario Bros 2: The Lost Levels?
or even… Big Rigs Over The Road Racing??